Looking good. One critique though, is that when a Cubemap isn't set up properly, or is broken itself, it reverts to the default "ShinyBright". From your screenshots I can see the Cubemap has gotten messed up. Point it to Chrome cubemap, and the metal will look as it should. (and make sure it has a good _m map...) Other than that, good work!
I appreciate the advice from the man I consider to be the master of all things visual in FNV!
Unfortunately, my work really just consisted of taking two existing retextures and combining them into this pack. I did change the texture paths in NifSkope so Elijah's gun would have it's own texture, but other than that everything is from the original authors (including the screenshots.) I don't even know what a cubemap is!
9 comments
If you like this file, please take a moment to endorse the original authors retextures, which can be found in the Credits section.
One critique though, is that when a Cubemap isn't set up properly, or is broken itself, it reverts to the default "ShinyBright".
From your screenshots I can see the Cubemap has gotten messed up.
Point it to Chrome cubemap, and the metal will look as it should. (and make sure it has a good _m map...)
Other than that, good work!
Unfortunately, my work really just consisted of taking two existing retextures and combining them into this pack. I did change the texture paths in NifSkope so Elijah's gun would have it's own texture, but other than that everything is from the original authors (including the screenshots.) I don't even know what a cubemap is!
Any chance for an assist on a fix, Weijiesen?