Where do I go? I can’t seem to find the door and I can’t seem to find it anywhere on the map in general so how the hell do I get to the places in the posted pictures
Wonderful, wonderful landscape! Don't know how true-to-life it is, but I thoroughly enjoyed exploring it. Didn't get involved with any factions struggling for supremacy; is that implemented yet? But it's just as well; I ain't hankerin' for more of that nohow. There's enough of it in the game already. Critters seemed to behave differently than in the main gameworld; some more aggressive, some less. Wonder where the "space for your own town or fort" is?
Two more observations: sure would be nice to have a map, and the reddish rock formations at the "entrance" oddly melted in & out of vision. A LOD issue?
They overwrite the same part of the map. MoreMojave also edits the area North of the car wreck near the Tumbleweed Ranch.
It may not show a direct conflict in xEdit, but there is no conceivable way to run the two mods at the same time given that they overwrite the same area.
after coming back to this average mod i felt the need to update from my previous comment; the bad things as already mentioned remain but the 1 redeaming feature of this mod is that if used with the mod RTS (real time settler) and the mod (farming bob) and yuou are willing to put the time, effort and everything you need into this mod then it can make a good location for a settlement but as said in my other comment doing that is the same as doing the work the modder was too lazy to do so only use this mod if you like settlement building and want to do it in FNV not fo4
after finding and instaling this mod i will say that it has the potential to be amazing as the new world location fits the base game nicely, the new radiers are a good touch and over all the landscapes look impressive. sadly the "bad" out weighs the "good" in this mod. the bad being: lack of quests, locations, working map with markers and fast travel points, broken npc dialoge and the worst landscape pop in i have experienced in fallout N.V. the emptyness is anoying,the "dungeon" is just a cave filled with toxic waste and rads and worest of all are the canyon style mazes filled with death claws and the jungle filled with night stalkers. both would be good if used for say a legion or raider base and quest like in nuka world where you have to survive but currently they make no sense and are frankly pointless saying that there is so much potential in this amazing looking mod that a few months working with a team of modders could make this something in the same quality as fallout new california. putting that its a W.i.P in the mod name would also be a good idea. the ONLY reason to have this mod is if you have the mod Advanced J3x motorcycle as the amount of free / unused space in this mod means you can ride the desert in peace without fear of hitting any npc or getting to towns
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Two more observations: sure would be nice to have a map, and the reddish rock formations at the "entrance" oddly melted in & out of vision. A LOD issue?
Endorsed.
Seriously, I can't find anything with xedit, and searching this forum yields an equal quantity of zilch.
~GMF~
It may not show a direct conflict in xEdit, but there is no conceivable way to run the two mods at the same time given that they overwrite the same area.
It adds in California for the NCR, duh
Where's the entrance?