I can try, it would probably be through dialog though, and I haven't used the GECK for scripting events, such as making Boone temporarily equipping a Pipboy 3000 with a light, I know theres a model for that, or maybe I can find in the GECK the script where you toggle your Pipboy light, and Boone does the same, because that script is implemented in him. I'll give it a try, no promises.
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lol