Fallout New Vegas

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Bottletopman

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Bottletopman

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16 comments

  1. Bottletopman
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    Sticky
    Hah, turns out mods can never be complete. Or at least for me...just when I think I've done all that there is, I find out I can do even more.

    Stay tuned for the next version, it'll also teleport the workbench and reloading bench cupboards that you use to store all your crafting ingredients between your suite and the Sink! No more having to fish for crafting items out in the Mojave if you've already amassed a whole pile of crafting ingredients at Big Mountain! I'll also redo the lights as they look a bit weird, lights with no visible light source :S

    EDIT: Anyone who comes across this mod I think it's pretty obvious that I've long since stopped working on it...I'm just too lazy lol. You have my permission to do whatever you want with it though, credit would be nice but is not needed.
  2. ConvoyFaiz
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    Please someone remake this for the V.5 suite
  3. swordimpulse07
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    What if I don't want the organ tanks or the butler terminal?
  4. SWYD1
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    nice work man.
    but where can I get the toaster holotape?
    it is the only thing that doesnt work.
    peace.
    1. Bottletopman
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      Which version are you using? All I did was place markers for the personalities to teleport to when you enter the Lucky 38, so they should all work without a hitch.

      EDIT: Hmm...I'll have to look into this, see what I did wrong, fix coming up!

      2ND EDIT: Oh dear, turns out the marker for the toaster made it spawn at the floor lol, so it was fused into the bottom of the counter, I've since lifted the marker so it now actually appears ON the counter and not in it. Newest version released!
  5. MrKit
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    Which, if any of these, work with the version of Lucky 38 Reloaded that works with Run The Lucky 38?
    1. Bottletopman
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      Correct me if I'm wrong, but I do recall Run the L38 being compatible with mods that alter the presidential suite as it didn't really touch on that area.

      Wait, just found the line that said it:
      "-This mod will almost definitely conflict with other mods that edit the Lucky 38 interior. (SUITE MODS SHOULD WORK)"

      BUT before that, it also says:
      "-Mods that alter or add xmarker headings to the levels that are reached through the elevator (i.e. the presidential suite, cocktail, penthouse, casino) will distort our script,causing floor selection to teleport the player to the wrong one, or none at all. While some suite expansions may cause this, mostly this stems from third party modifications that add a companion to be dismissed to the presidential suite, or something similar. We have no fix, only removing this xmarker can fix the problem, either through altering the mod or removing it from the load order (deactivating it)."

      I'm assuming you've got the Reloaded suite installed, so for now please report back on how this mod goes with it, if there's any issues I'll make a compatibility patch for L38 Reloaded V3 + Run the L38.
    2. MrKit
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      Well, that's the thing. I'm running with Lucky 38 Suite Reloaded Version 4 and Run the Lucky 38. Those two work nice together. I haven't been through Old World Blues again to get the personality files, which, if I understand correctly, is the only way to test your mod. I rarely play the DLCs. They are so linear and require completion before being returned to the Mojave wasteland. The rest of the game is so open, letting you go where you want. I only got the DLCs so I could have the MODs that require the DLCs.
    3. Bottletopman
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      Sorry for the late reply; as far as I know nexus doesn't notify you if someone's commented on any of your mods unfortunately.

      Anyway, you can always use console commands to give yourself the holotapes to re-activate the AI, but that may actually not be needed any more as Pelinor showed me that I could just move the references. All their quests and stuff still work, they can talk to you etc. it's just that Run the Lucky 38 states that "Mods that alter or add xmarker headings to the levels that are reached through the elevator (i.e. the presidential suite, cocktail, penthouse, casino) will distort our script,causing floor selection to teleport the player to the wrong one, or none at all."

      This mod adds xmarkerheadings to the suite, so what should be expected is that you get teleported to the wrong floor, or none at all.

      "...mostly this stems from third party modifications that add a companion to be dismissed to the presidential suite, or something similar."
      ^ This mod probably fits that bill, as I've used xmarkerheadings to basically tell the game where to move the personalities to inside the suite.
      I don't use RTL38 though, so feedback would be greatly appreciated whenever you can.
  6. MrKit
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    Compat with Lucky 38 Suite Reloaded version 4?
  7. trooperjess
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    Is there any way you could show me how to do this?
    1. Bottletopman
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      If you're wondering how I moved the personalities and other stuff over, I created markers so that the scripts that move them between the Sink and the Suite could teleport the personalities to their desired markers. PM me if you want more elaboration, because doing this stuff does require a slight bit of know-how with scripting and the GECK.
  8. madmax2099a
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    Great mod looking for Lucky 38 Suite Reloaded version. Thanks for the hard work!
  9. Bottletopman
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    Weeeeooooowwww, spread the word! This mod has been redone and now works fully as intended! It'll cut down on the time it takes to teleport to the Sink and back, and also gets rid of the hassle of firing then re-hiring your companions!

    EDIT: Forgot to update this but, LUCKY 38 SUITE RELOADED V3 IS ALSO SUPPORTED
  10. phoenix0113
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    Awesome idea! Maybe you could look into expanding the lucky 38 room some more to accommodate for companions? It's always seemed a little claustrophobic in there.
    1. Bottletopman
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      I'd love to, but I'm still learning more and more about the geck, and there are other Lucky 38 expansion mods out there that do this, but it's unlikely they're going to make/allow me to make compatibility patches as they seem to have moved on from modding NV.