Well, you know, most raiders are dirty, raging psychopaths that have bloody eyes, and attack anyone, including other raiders, so it kinda makes sense for them to attack a clean, healthy person that doesn't act like a raving lunatic, ya know?
So, strangely, installing this mod deep into a playthrough seems to have made the powder gangers no longer hostile towards me. I'll try this again down the line with a clean save, but it seems like a strange bug if it is indeed coming from this mod
Sounds normal, and why the vanilla disguise system is actually kinda broken, because what it does is not only disguise you but temporarily removes any positive/negative reputation you had in the 5 affected factions.
Yeah this plus Spy Perk makes the NCR think I'm a fiend until I put on NCR armor, but that's the point so it's all good! I love this mod! I didn't even know the fiends had dialog (tho it's badly commented and they talk about s#*! that hasn't happened yet...)
I took the liberty of adding some other "fiend" variant armors from other mods to this, it was surprisingly easy with FNVedit, so now just about anything they pop up in will get me shot at by a sniper. Fun times! you built this very well!
Question 1: This modifier monitors the reputation among the raider faction, so it can be used as a basis for creating quests among them?
Question 2: This modifier adds an Pip-Boy icon to the Raider / Fiend faction?
Question 3: For what reason this modifier alters OutfitNCRRangerCivilian01, OutfitNCRRangerCivilian02 and OutfitNCRRangerCivilian03? This change can be reversed with FNEdit?
1)I did not create a reputation system, as I thought there would be little point due to lack of quests etc. I do believe it would however be possible, however it would have minimal point in conjunction with this faction armor, as faction armor temporarily removes all reputation, and only takes into consideration that of the armors. However if you wanted to use the armor as a "disguise" so then you can earn a positive reputation, with additional quests etc, then it would make sense. So if you intend to do that, I could certainly try and make a reputation system for them, but I have not looked into it extensively, so I do not know how complex it would be to make their relationship actively change based on your actions.
2) As I said, this does not affect reputation, however it should be possible to do this as well as create the icon if I were to create a reputation system for them
3) sorry, that was just sloppy editing, as I originally started my experimentation by making them NCR faction armor (the ranger casual outfit) however I removed all the changes from the final esp, however it still appears changed, so I will need to fix it. However it should have no effect unless you have a mod that affects those armors
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I took the liberty of adding some other "fiend" variant armors from other mods to this, it was surprisingly easy with FNVedit, so now just about anything they pop up in will get me shot at by a sniper. Fun times! you built this very well!
Question 1:
This modifier monitors the reputation among the raider faction, so it can be used as a basis for creating quests among them?
Question 2: This modifier adds an Pip-Boy icon to the Raider / Fiend faction?
Question 3: For what reason this modifier alters OutfitNCRRangerCivilian01, OutfitNCRRangerCivilian02 and OutfitNCRRangerCivilian03? This change can be reversed with FNEdit?
2) As I said, this does not affect reputation, however it should be possible to do this as well as create the icon if I were to create a reputation system for them
3) sorry, that was just sloppy editing, as I originally started my experimentation by making them NCR faction armor (the ranger casual outfit) however I removed all the changes from the final esp, however it still appears changed, so I will need to fix it. However it should have no effect unless you have a mod that affects those armors