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Versionv2.02
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This page was last updated on 21 October 2018, 9:03AM
- Changelogs
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Version v2.02
- -Windows 10 fix
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Version v2.01
- -Removed packaged FNVRWL
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Version v2.0
- Improved outdoor, interior and night lighting
Improved SSAO configuration & also reduced the dots along the ground at certain angles
Improved overall sky configuration for all times of day
Improved color correction, gamma, brightness, saturation, contrast etc
Improved SweetFX configuration: DPX, SMAA, vibrance, curves & sharpening
Improved sun & moon settings for the new sun and moon textures in RWL
Improved adaption, lens, sunrays
Reduced bloom for the new RWL version
Reduced bokeh strength slightly
Reduced bokeh brightness so road paint isn't blinding at times
Enhanced ENB Night vision fixes updated to v2.5
Night, Thermal and EMI vision modes all now configured realistically for Project Nevada
Changed FixTransparencyBugs to false. After a lot of testing this option is INFINITELY BETTER DISABLED
Added 'bright, 'midnight'' and 'nightmare' night brightness options along side the default 'dark balance'
Added optional sun lens flare
Added optional dirt lens flare from indoor light sources
Added performance DOF for performance version
Added performance version
Added blur remover ESP
Added a lot of useful text files with INI tweaks, performance tweaks etc instead of cluttering the description
Added more useful information to enblocal configuration
Added letterboxing
Added Realistic Wasteland Lighting ENB version which fixes many compatibility problems
More stuff...
- Improved outdoor, interior and night lighting
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Version v1.8a
- Increased interior desaturation
Reduced the yellowness of lights at nights
Small bloom improvements
Reduced SMAAs effect on fine text
Updated the readme with ini tweaks and a FAQ section
- Increased interior desaturation
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Version v1.8
- Bloom improved
Sharpening improved
Small improvements to day and night time sky
HDR adaption improvements
Day and night fog improved
Day brightness reduced
Night time brightness reduced
Night vision fixes for PN integrated thanks to Enhanced ENB Night Vision by scegielski
Lots of other small improvements here and there
- Bloom improved
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Version v1.7a
- Fixed washout.
- Fixed washout.
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Version v1.7
- Fixed interior lighting, I accidentally set it higher than vanilla brightness in 1.6
LumaSharpen Improved, Changed the sharpen method from Normal to Wider
Improved day lighting, Fine tuned ambient lighting, lighting curves and brightness
SSAO amount and intensity reduced slightly
- Fixed interior lighting, I accidentally set it higher than vanilla brightness in 1.6
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Version v1.6
- Day lighting improved
Bloom improved
Interiors improved
- Day lighting improved
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Version v1.5
- Contrast adjustments
Sharpening improved
SMAA improved
Night improved
Night sky improved
Night distant fog improved
Ambient lighting improved.
Adaption improved.
- Contrast adjustments
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Version v1.4
- Sky settings changed, white horizon from RWL restored for realism.
Fixed night time.
Adaptation changed, It's much more natural now.
Ambient lighting reduced.
Day time clouds intensity reduced slightly.
Stars intensity increased.
Day lighting improved.
Sun shafts reduced.
Shadows are darker.
SSAO improved.
Reduced washout.
Palette brightness changes.
- Sky settings changed, white horizon from RWL restored for realism.
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Version v1.3
- Fine tuned night brightness.
Sharpening adjustments.
Contrast adjustments.
Improved day lighting.
Improved bloom.
Improved sun.
Improved day sky.
Improved night sky
- Fine tuned night brightness.
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Version v1.2
- Increased night brightness.
Contrast adjustments.
Decreased shadow desaturation.
Improved night sky.
Improved day time distant fog.
Improved day lighting.
Improved interior lighting.
Improved SMAA.
- Increased night brightness.
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Version v1.1a
- Fixed distant night fog.
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Version v1.0
- Release
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