Fallout New Vegas

File information

Last updated

Original upload

Created by

Owza

Uploaded by

Owza

Virus scan

Safe to use

197 comments

  1. Freyr95
    Freyr95
    • premium
    • 73 kudos
    Every single ESP for this mod has some sort of problem.

    The idiot who made this clearly never play tested it or used it themselves.

    The Lonesome Road file literally breaks the sequence where Ulysses takes EDE from you because it spawns an enemy too close to the door from the Buried Buildings leading into the Divide. You get stuck in place because EDE is supposed to initiate dialogue with you but instead you're just frozen in place while he floats off to go fight the modded Marked Man

    I was only able to fix this by EnablePlayerControls in the console then following EDE to kill the marked man, and only then did the dialogue with Ulysses play correctly


    This mod is complete garbage. If you're reading comments trying to decide if this is worth it or not DON'T USE IT. It's riddled with unfixed bugs and one of the worst mods I've ever used. Avoid it, you've been warned
    1. taberone
      taberone
      • member
      • 6 kudos
      Damn, it's that bad? Thanks for the news, at least. Guess I'm going back to AWOP and TLD.
    2. bugboy1014
      bugboy1014
      • premium
      • 0 kudos
      Is there anything else this breaks? or just lonesome road? I wanted to try it to add more enemies to the wasteland, but, your post kinda scares me
  2. Daerith
    Daerith
    • member
    • 0 kudos
    Mod page mentions no skill books does this mean the mod removes them from the game or just that none of the new enemies grant skill books? Thanks.
    1. Dunehelm
      Dunehelm
      • member
      • 3 kudos
      It means they won't drop Skill Books as loot.
  3. vlad26v
    vlad26v
    • member
    • 0 kudos
    Hello , i saw this mod long ago and always wanted to play with it, but i have one question, in this compatible with Momod? i know it is with awop.

    If someone know tell me because this look very very cool it is my 3rd playthrough and i need some changes

    Sorry for my bad english
    1. farmerboy464
      farmerboy464
      • member
      • 0 kudos
      I'm no expert, but I think they would work together. If memory serves, Momod adds creatures through the level list system (randomly chooses an enemy when you enter the cell), where as this seems to use a trigger system (spawns a specific enemy when you enter the trigger zone).

      Or I could be completely wrong. That's why I don't make mods
    2. mrdylan
      mrdylan
      • member
      • 2 kudos
      I'm using it with all 3 without issues. I am also using Monster wars and the Mojave reloaded. They also add similar stuff.

      There are some camps too close together in some areas that normally wouldn't be like legion or NCR. But everything works as it should.

      hope that helps.
    3. vlad26v
      vlad26v
      • member
      • 0 kudos
      yeah thks a lot i will test it
    4. st33zyb0ii
      st33zyb0ii
      • supporter
      • 0 kudos
      I got MoMod, along with the Wasteland Edition, Prodlimen creature pack, Monster wars, and Mojave Reloaded. I've disabled the Monster Mod additions since it crashes when you're around Jean's Sky Diving and Primm area (unless you have a bashed patch), but the issue that I had with this mod, along with all the other mods previously mentioned was that it always crashes or make my game freeze every time Doc Mitchell stands me up during the tutorial. So I disabled this, and it didn't make my game freeze. Anyone got a solution to this?
  4. Freyr95
    Freyr95
    • premium
    • 73 kudos
    This mod has way too many bugs to be worth it. Loyal Legionaries are hostile regardless of rep with legion, in Honest hearts the white legs were fighting each other. It's broken
  5. Sludgefoot
    Sludgefoot
    • supporter
    • 4 kudos
    The one for Honest Hearts really improves that area, it was a bit lack luster out of the box, this makes it a lot more interesting.  Nice work.
  6. amay5577
    amay5577
    • premium
    • 0 kudos
    Is anyone having an issue with the heads being the wrong race ? I already bLoadFaceGenHeadEGTFiles=1 but if I set it to bLoadFaceGenHeadEGTFiles=0 this mod works but every other mod is broken.

    1. raschau
      raschau
      • member
      • 13 kudos
      same.
    2. Nodevski
      Nodevski
      • premium
      • 89 kudos
      https://www.nexusmods.com/newvegas/mods/70030
  7. raschau
    raschau
    • member
    • 13 kudos
    Getting lots of race mismatches with this (black heads, white bodies and vice versa) =(
    1. squeakypc
      squeakypc
      • premium
      • 2 kudos
      yeah i get that a lot in the game cause of all my mods
    2. Nodevski
      Nodevski
      • premium
      • 89 kudos
      https://www.nexusmods.com/newvegas/mods/70030
  8. taberone
    taberone
    • member
    • 6 kudos
    Has anyone thought of modifying the mod themselves and deleting the Legion Loyalists (who are apparently hostile regardless of Fame with the Legion)

    Seems like it would solve one of the bigger problems with this mod. I'd do it myself if I knew how to use the GECK or FNVEdit.
    1. Manan6619
      Manan6619
      • premium
      • 76 kudos
      I have a rough idea of how to do this in FNVedit, but I haven't used this particular mod in years, and thus haven't examined it personally to see I'm right. Here's how I'd try doing it:
      Spoiler:  
      Show
       

      • Download and install FNVedit.
      • Boot it up with the same load order your mod manager has(this should be default behavior).
      •  Open the dropdown for this mod's .esp or .esm on the left-hand side.
      •  Open the Non-player Character tab and find Legion Loyalist NPC(s).
      •  Right click its entry(or entries, if there are several and you select them all via Ctrl-click), and select Copy as override into... in the dropdown menu.
      •  Select New File. Name it whatever you want, such as "Manual Fixes". We're making a seperate .esp because it's good policy to not directly change other mods -- easier to troubleshoot if you make a typo or otherwise mess something up, and also because it's nice to keep using that one .esp for more fixes as you get more familiar with FNVedit.
      •  There should be a new column on the right-hand side. Each column has each mod/patch's version of the NPC. The rightmost column(which is now your override .esp) is the furthest down in your load order, and therefore will be the version you see in-game. I'm guessing the issue here is faction-related, so check which factions these NPCs are in. Likely one of them is the "hostile to player" faction, which will make them attack you regardless of other faction affiliations. If so, right-click the entry for that faction in the new column and select, 'remove'.
      •  Close FNVedit, it will prompt you to save your changes when you do.
    2. taberone
      taberone
      • member
      • 6 kudos
      Thanks, will keep this in mind if I ever try to fix the Legion Loyalists. I also read that apparently this mod causes the Legion to immediately execute the crucified NCR Soldiers at Nelson. Is that also a faction fix thing I should do?
    3. Manan6619
      Manan6619
      • premium
      • 76 kudos
      If you can figure out the exact issue with it, yeah. I'm not sure why that particular issue is happening, but if I wanted to fix it I'd go to Nipton and grab the FormID of one of the vanilla Legion NPCs there with the 'gbo' console command (requires NVSE), open that NPC in FNVedit, and compare its factions to the modded NPCs that also appear there -- see what the differences between the two are, I'm willing to bet there are some. Those differences may give you a clue as to the problem.

      Another guess I have that may or may not be helpful: the Welcome to Hell Legion NPCs may have a separate faction from the normal Legion members, which would be the thing you have to examine/change instead of the NPCs themselves. Maybe that faction (if it exists) is set to be hostile to the player faction (you + your followers), as well as the Crucified NCR Trooper faction (I think they have their own little faction that is used to prevent the vanilla Nelson NPCs from wasting them on the spot), when it shouldn't be.
    4. Nodevski
      Nodevski
      • premium
      • 89 kudos
      https://www.nexusmods.com/newvegas/mods/70030
  9. Nodevski
    Nodevski
    • premium
    • 89 kudos
    I have patched some issues with this mod:

    https://www.nexusmods.com/newvegas/mods/70030
  10. tman2543
    tman2543
    • member
    • 8 kudos
    Ive used this mod for years and will continue to do so!! I love the equipment they drop and chaos it causes for certain modded quest locations ^_^