As always, if downloading via NMM isn't working, download manually until the servers catch up with the upload.
Unless anyone catches a (very unlikely) error, I'm considering this mod complete. I may come back someday (who knows?) to add a little more clutter to make it a little more interesting, but space is already at a premium on the Ledge as it is. Thanks for taking the time to check out what I've been doing the last few days, please leave any and all feedback, and don't be afraid to endorse if you like it enough!
Edit: And yes, I know that the ends of the ropes on the bridges don't always line up. I can't fix that without editing the bridge artwork, as the bridge, ropes, and points they attach at are all one static object.
This is a bit old now, but it still works well. I'm using it for a legion character who lives in Cardiff Station, and the path goes almost directly there. The home is otherwise pretty difficult to get to, and it's a cool way to access the place for a legion-aligned character. Be prepared to fight an absurd, computer-destroying horde to get inside though.
Htm, that's a possibility, but I wouldn't want to raise any issues with people who also use Factions Reloaded Merged by double loading all those static objects. Never say never though!
Very cool idea, will be downloading and tracking. It would be kind of cool to see someone take this mod and expand the camp up to the new area you've made accessible, it doesn't seem very logical to leave such a path open to one of your main bases after all... In fact, if I ever have free time again I may try that (Eventually, after the million other things I have to do first :p)
Anyway, sorry to go off course there. Will deffo be looking for this mod when I start my next playthrough.
Well, I just got a PM that someone's going to try patching Cottonwood Ledge into a larger Legion compilation mod, so that should expand the Cove a bit. I don't really consider the path too exposed, at least not any more so than the wide, empty canyon right next to it that the Legion leaves only one man to guard.
As far as expanding the camp myself, its a cool idea, but I chose not to because I didn't want to cause conflicts with other Cottonwood Cove mods if people chose to use them. Oh, and there's incredibly little space to put stuff in that area, but you're more than welcome to use this mod as a resource as long as I get a credit and a link.
11 comments
Unless anyone catches a (very unlikely) error, I'm considering this mod complete. I may come back someday (who knows?) to add a little more clutter to make it a little more interesting, but space is already at a premium on the Ledge as it is. Thanks for taking the time to check out what I've been doing the last few days, please leave any and all feedback, and don't be afraid to endorse if you like it enough!
Edit: And yes, I know that the ends of the ropes on the bridges don't always line up. I can't fix that without editing the bridge artwork, as the bridge, ropes, and points they attach at are all one static object.
It would be kind of cool to see someone take this mod and expand the camp up to the new area you've made accessible, it doesn't seem very logical to leave such a path open to one of your main bases after all...
In fact, if I ever have free time again I may try that (Eventually, after the million other things I have to do first :p)
Anyway, sorry to go off course there. Will deffo be looking for this mod when I start my next playthrough.
As far as expanding the camp myself, its a cool idea, but I chose not to because I didn't want to cause conflicts with other Cottonwood Cove mods if people chose to use them. Oh, and there's incredibly little space to put stuff in that area, but you're more than welcome to use this mod as a resource as long as I get a credit and a link.
Wasteland Soldier - http://newvegas.nexusmods.com/mods/46278
TFH Better Authority Glasses - http://newvegas.nexusmods.com/mods/49233
Have fun!