1. All credit goes to the original authors, so if you like this mod, please endorse, but please be sure to endorse their work as well.
2. Please read the Description page before posting.
3. If you would like to see another mod that affects the way firearms work included in this package, please post here in the Comments section with a link to the mod. I will try to get permissions for it an add it in a future version.
4. This mod was tested by me while running NVEC, Project Nevada and PN Extra Options, WMXUE and a few other minor mods. No bugs were found. If you think you have found a bug, please first disable all other mods to make sure it is not a mod conflict. If you still have an issue, please post here in the Comments section and I will do my best to fix it.
5. This being a mod package, it is entirely possible that some bugs may remain from the original work. If it is an issue I can fix, I will do my best to do so, but if it is something from the original mod then it would be best to report it there as well. I will endeavor to try to tell between the two, and direct users to report on the other page when applicable. Please do not take this as any disinterest on my part for fixing bugs. I simply feel (correctly) that the original authors probably know their work better than I do. That said, it is always possible I fraked something up in the merge, in which case, I take full responsibility and will do my absolute best to fix it.
Community testing my be needed with this to check compatibility with New Vegas Enhanced Camera. If you run into any problems, you can always safely revert back to the version 1.3 .esp file. The only change was to a single GMST entry.
Does anyone have a backup of Realistic Reloading? There's no reason to use this mod and be forced to have all the other stuff, like the really, reaaaaally bad looking muzzle flashes or the terrible 1 hand pistol animations that break pretty much every 1 hand gun. Even removing the textures causes missing meshes.
EDIT: thank me later https://www.dropbox.com/s/1wiidl2b0x188u2/RealisticReloadingMod_ver_3_2.zip?dl=0
So whenever i reload to a partially used magazine it just gives me a random number of bullets and not all the bullets of said magazine
Ex: 13 bullet magazine, i shoot once, now there's 12 bullets on it, i reload, now i have a new magazine with 13 bullets on it, i press the button to "Reload Used Maganizes", i get a magazine with 4 bullets on it.
I can keep pressing the button and it will keep giving me random numbers, but if i get 2 bullets i use them and then i get 10 bullets and use them aswell i will be spending all of my bullets on that used 12 rounds magazine. So it still knows how much ammo i have in the magazine and reloaded, it just doesnt give me the right amount. (if i do get lucky i get said 12 shots btw)
Did you test this mode? Is realistic reloading have the same bug as in original mode, when after loading last save or change ammo type weapon mag become empty and you can't even reload anymore&
Hey Befo and luthienanarion, not sure if you're still active but while I was making a compatibility patch for my mods I noticed this mod had some odd projectile copies that were not overwritting their vanilla versions. I'm not certain if this was intentional, though I saw no reason for it going through the rest of this mods records and scripts. Regardless, thanks for your guys hard work on this amazing merge of mods!
In case you were curious, the projectiles are NVDLC04NailProjectile, NVDLC0550MGExplosivetProjectile, NVDLC0512GaPulseSlugProjectile, NVDLC0520GaPulseSlugProjectile, and NVDLC0512GaFlechetteProjectile.
Only took me a couple minutes to fix, just wanted to report this in case you wanted to make a small update, especially now that Asurah's Reanimation Pack is linking to this mod ;) fancy that.
185 comments
1. All credit goes to the original authors, so if you like this mod, please endorse, but please be sure to endorse their work as well.
2. Please read the Description page before posting.
3. If you would like to see another mod that affects the way firearms work included in this package, please post here in the Comments section with a link to the mod. I will try to get permissions for it an add it in a future version.
4. This mod was tested by me while running NVEC, Project Nevada and PN Extra Options, WMXUE and a few other minor mods. No bugs were found. If you think you have found a bug, please first disable all other mods to make sure it is not a mod conflict. If you still have an issue, please post here in the Comments section and I will do my best to fix it.
5. This being a mod package, it is entirely possible that some bugs may remain from the original work. If it is an issue I can fix, I will do my best to do so, but if it is something from the original mod then it would be best to report it there as well. I will endeavor to try to tell between the two, and direct users to report on the other page when applicable. Please do not take this as any disinterest on my part for fixing bugs. I simply feel (correctly) that the original authors probably know their work better than I do. That said, it is always possible I fraked something up in the merge, in which case, I take full responsibility and will do my absolute best to fix it.
EDIT: I mistakenly uploaded the wrong file (an early beta build with the auto aim fixes added) for v1.1. Please download v1.2 and replace v1.1's .esp.
My apologies for the mistake.
See the Description page or the Change Log for more details.
If you downloaded v1.1, please replace it with the new .esp, as v1.1 was a faulty upload.
It adds Gun Follows Crosshairs in First Person, by Grasscid.
Community testing my be needed with this to check compatibility with New Vegas Enhanced Camera. If you run into any problems, you can always safely revert back to the version 1.3 .esp file. The only change was to a single GMST entry.
EDIT: thank me later https://www.dropbox.com/s/1wiidl2b0x188u2/RealisticReloadingMod_ver_3_2.zip?dl=0
Ex: 13 bullet magazine, i shoot once, now there's 12 bullets on it, i reload, now i have a new magazine with 13 bullets on it, i press the button to "Reload Used Maganizes", i get a magazine with 4 bullets on it.
I can keep pressing the button and it will keep giving me random numbers, but if i get 2 bullets i use them and then i get 10 bullets and use them aswell i will be spending all of my bullets on that used 12 rounds magazine. So it still knows how much ammo i have in the magazine and reloaded, it just doesnt give me the right amount. (if i do get lucky i get said 12 shots btw)
The only good thing its the weapon jamming
In case you were curious, the projectiles are NVDLC04NailProjectile, NVDLC0550MGExplosivetProjectile, NVDLC0512GaPulseSlugProjectile, NVDLC0520GaPulseSlugProjectile, and NVDLC0512GaFlechetteProjectile.
Only took me a couple minutes to fix, just wanted to report this in case you wanted to make a small update, especially now that Asurah's Reanimation Pack is linking to this mod ;) fancy that.
any plans to add compatibility for this and Hitmans First Person Animation replacers mod? I like that better than WARs and WMX default animations
brother my English is bad i understand 1 thing please guide me
now this mod is part of Gun Follows Crosshairs in First Person by Grasscid ?
it mean we must just install Gun Follows Crosshairs ?
so why you delete this mod if merge with Gun Follows Crosshairs in First Person