FALLOUT NEW VEGAS
JIP Fast-Travel Anywhere with Random Encounters by jazzisparis
New Vegas » Gameplay Effects and Changes
Added: 06/09/2013 - 10:19PM
Updated: 01/11/2014 - 12:48AM

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Uploaded by jazzisparis

Description

Last updated at 0:48, 1 Nov 2014 Uploaded at 22:19, 6 Sep 2013

Abstract

This mod enables fast-traveling to ANY point on the world-map - you will no longer be limited to marked, discovered locations. Pressing a hotkey will display the current world-map on your HUD, where you can select your destination. The restrictions on fast-traveling will apply here, as well: The journey will consume time; You will not be able to fast travel while over-encumbered, during combat, from indoors, and so forth.
Moreover, your journey may be interrupted somewhere en route by a random encounter with enemies.


Using Fast-Travel Anywhere

  • Press the Map Hotkey ('M' by default) to show/hide the map. Note that this will not work while the game is paused (menus are open).
  • (Optional) Press the Markers Hotkey ('L' by default) to show/hide map markers of selected locations, which can be used for better orientation. Note that this feature is only available for the NV/DC wasteland maps (DLC maps are small enough to not require it).
  • Move the cursor over the map to your desired destination, then confirm and you will fast-travel there.

You can select (from the mod's MCM control panel) your preferred input device for interacting with the map:
  • Mouse - Use the mouse to move the cursor; left-click to confirm the destination.
  • Keyboard - Use the Up/Down/Left/Right arrow keys to move the cursor. Note that if the cursor moves too fast for you, you can slow it down by holding right-CTRL; press ENTER to confirm the destination.


Random Encounters
When fast-travelling using FTA, there is a chance that, somewhere along the road, your party will be ambushed by enemies.
  • The location of the ambush, the type of enemies and their number, are completely random.
  • The farther the destination, the more likely you are to encounter enemies.
  • The level of enemies encountered is proportional to your own level.
  • Random encounters can occur only in the New Vegas or Capital wastelands.

Encounter settings (accessible via the MCM control-panel)
Encounter Chance:
  • Calculated for every 1 mile of travel distance. For instance, if set to 30% - when travelling 1.5 miles, the encounter chance is 45%; Setting it to 0% will effectively disable random-encounters.
Encounter Difficulty:
  • Very Easy - Top tier enemies will not be encountered; Gang sizes decreased by 50%.
  • Easy - Top tier enemies will not be encountered; Normal gang sizes.
  • Normal - Enemies of all tiers may be encountered; Normal gang sizes.
  • Hard - Lower tier enemies will not be encountered; Normal gang sizes.
  • Very Hard - Lower tier enemies will not be encountered; Gang sizes increased by 50%.
  • Adjusted To Player's Level - The difficulty level will be automatically and dynamically adjusted according to the player's level.


Notes
  • The red marker on the map indicates your current location. You are also informed of the distance to the destination (you'll be amazed how small the map really is), as well as the time it would take to travel there.
  • The mod currently supports the Mojave Wasteland, Zion Canyon, Big MT, Capital Wasteland, The Pitt and Point Lookout maps only (the later three require TTW). Dead Money and Lonesome Road are not supported, since both are linear and not really open worlds, so please do not request those.
  • Fast-Travel Anywhere means, literally, ANYWHERE. This includes locations on the map you are not supposed to be able to reach, outside the playable map, where there is nothing but blank terrain. It is safe (albeit completely pointless) to travel there, if you are feeling curious.
  • There is one exception to the above: You will not be able to use FTA to travel to/from pocket-worldspaces (i.e. worldspaces that have a parent worldspace, and do not have their own world-map). For instance, you cannot use FTA from the New Vegas Strip to travel to other locations on the map. Similarly, you cannot use FTA to travel to the Strip - you will end up in a patch of empty landscape, surrounded by dummy buildings. This limitation is due to the way the mod works, and may change in future updates.
  • Though the mod is stable and there are no issues I had encountered during my testing, I consider it to be at a beta stage since, understandably, I did not test it with every possible location on the map(s). There may be unexpected glitches/errors (other than those already mentioned) when traveling to certain locations. Please report if you happen to find any. Also, the first rule of using the vanilla fast-travel system applies here, as well: Save the game first!

Requirements


Installation

Using either the Nexus Mod Manager, or the Fallout Mod Manager:
Install in exactly the same way you would install any other mod. If prompted to overwrite existing files, be sure to select 'Yes to All'.
It is also recommended that you install User Interface Organizer (UIO) in order to make sure all your UI files are properly registered.

Install manually:
  1. Extract the contents of the .zip file into your Fallout: New Vegas 'Data' folder.
  2. Unless already installed - install User Interface Organizer (UIO).
  3. Lastly, open what mod manager you use and make sure “JIP Fast-Travel Anywhere.esp” is ticked.