Fallout New Vegas

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Jojash

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Jojash

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129 comments

  1. Jojash
    Jojash
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    Sticky
    For people experiencing crashes/slowdown with piggybacking, please try the following:

    - The 4GB Launcher
    - Making a clean save.
    - Decreasing graphical settings. (This includes disabling texture packs)

    Hope this helps.
  2. JohnnyD78
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    Sometimes hostile robots have green triangles shader. I seen it in Weapons Research Facility (AWOP mod), where lot of robots and turrets.

    No idea how fix it yet ( May be somebody help?
  3. Osgsoansb
    Osgsoansb
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    I'm using this alongside robco certified with the compatibility patch but after hacking a robot, the option to talk to it stops working. Which makes it so that I can't further upgrade or pack a robot
  4. JohnnyD78
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    Investigate longer...
    I found what in "robot in range scan" checks all creature's Refs in cell (GetFirstRef function), and then call GetDead function on each Ref but without check GetType == 43 or 44 (creature or leveled creature). Sometimes non-creature Refs may be scanned (engine bug?) and GetDead on it cause immediately game crash.
    In Project Nevada realized scan with GetType check for heat/em vision/target scan and it allways worked without crashes.
     
    In this case piece of script must look as:

    If rActor.GetType == 43 || rActor.GetType == 44
    if rActor.GetIsCreatureType 6 && (rActor.GetDisabled == 0) && (fRange < 300)
    If rActor.GetDead != 1
    if rRobot01 == 0
    set rRobot01 to rActor
    set fRobot01Range to fRange
    elseif rRobot02 == 0
    set rRobot02 to rActor
    set fRobot02Range to fRange
    elseif rRobot03 == 0
    set rRobot03 to rActor
    set fRobot03Range to fRange
    elseif rRobot04 == 0
    set rRobot04 to rActor
    set fRobot04Range to fRange
    elseif rRobot05 == 0
    set rRobot05 to rActor
    set fRobot05Range to fRange
    elseif rRobot06 == 0
    set rRobot06 to rActor
    set fRobot06Range to fRange
    elseif rRobot07 == 0
    set rRobot07 to rActor
    set fRobot07Range to fRange
    elseif rRobot08 == 0
    set rRobot08 to rActor
    set fRobot08Range to fRange
    elseif rRobot09 == 0
    set rRobot09 to rActor
    set fRobot09Range to fRange
    endif
    set iRobotsInRange to iRobotsInRange + 1
    endif
    endif
    endif

    1. Victima
      Victima
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      Did u test it? Its works without crashes?
    2. JohnnyD78
      JohnnyD78
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      Yep, I did. No crashes for few hours of playing and scanning robots.
  5. JohnnyD78
    JohnnyD78
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    Deleted as obsolete.
  6. SoulWanderer
    SoulWanderer
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    Hello! Marvelous modification! Great work!
    But I have a problem. While piggyback mode there is buggy control and no interface of HP, Weap type and signal loss. Actually, I use a Fate of Wanderer mods pack with some other mods including "self-made" (trying to make a short list of them). I tried to use a 4GB launcher - did not work (crash).
    How should I solve this proplem?
  7. MorfeuRS
    MorfeuRS
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    This mod looks awesome! Really creative. I loved the Piggyback thing. Good job.
  8. legotiiger
    legotiiger
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    If you're still working whit this mod can you please add a proper manual dowload?
  9. mateusz11222
    mateusz11222
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    What is the perk code? I'm already max level.
    1. Jojash
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      XX000ADD

      For the future, might I recommend getting FNVEdit? That tool will allow you to check stuff like this yourself, so you don't need to wait on anybody getting back to you.
  10. ChubbiestThread
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    Might wanna update the RobCo Certified patch, since it seems it's been corrupted.
    1. Jojash
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      Try re-downloading - corruption usually happens on the user's side. If that doesn't fix it I'll upload a clean copy.
  11. timetrekker01
    timetrekker01
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    why are my companions attacking peaceful bots when i load this mod ?
    1. Jojash
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      That's an interesting question since Cyberian Dawn affects neither companions nor factions. Did you disable the robots' IFFs?

      If not, please disable Cyberian Dawn and verify that the problem no longer occurs - if it still does then CD is not causing your problem.

      If the problem does not persist after CD's deactivation, please reactivate CD and disable your other mods. From here if you still experience this problem please send me a PM and I'll see what I can do about it - if the problem does not persist, please reactivate each of your mods one by one until the problem presents itself again - once it's happening again send me a PM of whichever mod caused it and I will start on making a patch for it.