Game has an incompatibility with my GPU (6800) so i need to run the d3d9 generator (https://www.nexusmods.com/newvegas/mods/50470) to make it think im using an older card or else all hair is invisible and all water is searing blue neon. But without this, and the D3D9 file to make ENBoost work, I crash due to running out of memory every 15-30 minutes even without texture packs running. So i get the choice of saving and reloading constantly, or playing a game where everyone is a skinhead and every puddle is a flashbang.
I know neither of these issues are your fault, but if you have any ideas, I'd love to hear.
How do I install this mod? The instructions are so thoroughly lacking that I don't even know what I need to know. I don't even know where to start.
Installation section says: "1) Download "ENBSeries 0.203" or NEWER version."
So...are you referring to the mod file?
The only mod file on here is labeled 'ENBoost 4_0' on here and the file name is called 'ENBoost 4_0-51670-4-0.zip'. Already, the name partial match is suspicious...is it just a typo? Or is this not the correct file? I don't see any way for me to tell.
The file description on this mod page says: "Based on 0.203 binaries, don't forget to get them from http://enbdev.com" I don't know what this means. The link takes me to a landing page which appears to not contain any content or links.
You clearly didnt look hard enough as this was the easy part, http://enbdev.com/download_patch_falloutnv.htm THe one you want though is http://enbdev.com/mod_falloutnv_v0451.htm
Thanks for the link, but it must be showing up different on your system than on mine. The second link you gave just navigates back to http://enbdev.com/ but the first link appears to work.
I've got various graphics/texture mods, Tick Fix, 4GB patch, ect loaded. It looked great, but kept crashing as it ran out of memory.
So...I found this. Installed it and ENBboost. And...... I could no longer get my game to even start. At best I could get some kind of video or a unknown binary error log. Either by clicking the main program exe or NVSE. So...I uninstalled both. Still no dice. I had Steam check the game's integrity. It found 3 corrupt/missing files and fixed 'em. Still no love from the game from my computer. It was still erroring out on startup. Even after reinstalling the latest NVSE. SO.....I rechecked the game's integrity, and it was good. And I decided to try and start the game from my Library on the Steam Ap. And it works. And ENBboost is active. AND all my mods (and a couple of new ones), some of which require NVSE, are all active. And the frequency of the "out of memory" crashes is greatly reduced.
I'm no slouch with modding, but I got no clue HOW this is working, just that it is. And it works great.
If you start it from the Steam library you should check, if xNVSE ist loaded! Normally (e.g. Skyrim) you have to start it via the NVSE loader, but if I‘m not mistaken, the normal NVexe could run the NVSE if it is 4GB patched, not sure. To check it, open console ingame, type „Getnvseversion“ without quotes. If the answer is other than zero, it is good. I know, that ENBoost ist not liked and recommended by Roy Battarian and the TTW crew, since it is old, not serviced (contrary to the Skyrim version) anymore and a bit buggy. It is crucial to set the ENBlocal.ini file up in a good way.
Spoiler:
Show
I really recommend to not using this really old version here, but Boris Vorontsov's latest version 0.451 from 2021 at least!! All you need from the files is in the Wrapper version folder: 1) d3d9.dll 2)enbhost.exe 3)enblocal.ini and 4) enbseries.ini. These go into the main folder of the game. Then open enbseries.ini, under [global] set UseEffect to 0! Open ENBlocal.ini and under [Global] set UseENBoostWithoutGraphics TO true. Under [Memory] check following lines:
ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 (possible variations: 256/128/64 1024=MAX!) VideoMemorySizeMb=10240 (this is the max setting! You need at least 11-12 GB VRAM; if you have less, e.g. 8 GB, then multiply 1024x8=8192 and so on) EnableCompression=false AutodetectVideoMemorySize=false
I just ran into a massive OOM error after 100 hrs in Capital Wasteland in DC and then getting to the Mojave, spending 25 hrs there. All was good until then. I am using HD textures by NMC for both wastelands. Then, suddenly, black plants, floors and walls in interiors, CTD, freezing twice per minute! I didn‘t use ENBoost yet but I just installed it too for security, (already used it earlier). I solved it by prophylactically reducing my load order from 121 plugins to 110 (removing and merging) BUT the real cure was simple:
In New Vegas Tic Fix is an ini file. Open it and change the line „bModifyDirectXBehavior“ from 0 to 1 (turn on the function in this Bolean line). Then look at the [DirectX] section of same ini and check, if following line is set to 1: bUseDefaultPoolForTextures = 1
That alone cured this Out Of Memory issue instantly! No missing weird textures, freezes and crashes! It works by reducing the preload to your system memory by avoiding duplication from textures from your graphic card‘s VRAM to your system RAM. ENBoost works similiar, the other way round, by using your video card‘s VRAM instead of your system RAM and loads stuff into your video card, thus bypassing RAM. This is, because the 32 bit exe (NV) can only use max of 4 GB RAM (and this only when you patched the exe, otherwise it would only use much less, like 2 GB.). Around 1 GB is preallocated for your OS, so NV can use with the 4 GB patcher around 3 GB, after that it goes wonky and dies.
Edit: just tested a bit: I tested both methods (ENBoost and Tic Fix): without both I crashed soon exceeding 3 GB RAM usage. Having only ENBoost active: the average RAM usage was kept around 2.3 - 2.9 GB With Tic Fix active: 1.2 - 1.3 GB RAM!! With both on (ENBoost + Tic Fix): no difference to Tic Fix alone
Fazit: Tic Fix is more effective and gives more headroom!
So, should you experience OOM errors again, use this cure in your Tic Fix ini. It wouldn‘t hurt to change it now. Have fun.
This is a good mod and it helps augment tick fix, I don't why its included in mods to avoid vivanewvegas mod list section. Practically a requirement for some of those crashy buggy mods.
Because it is not really serviced anymore by Boris since v 0.451 in 2021 (Skyrim on the other hand is severely in development), it can be buggy and needs to be set up correctly in the enbseries and enblocal.ini files. Tic Fix provides a similiar workaround by avoiding duplicating textures from Vram into system ram and it is MUCH MORE effective and stable. But it has to be set up correctly too in its ini file! You can of course use both solution together.
Spoiler:
Show
In New Vegas Tic Fix is an ini file. Open it and change the line „bModifyDirectXBehavior“ from 0 to 1 Then look at the [DirectX] section of same ini and check, if following line is set to 1: bUseDefaultPoolForTextures = 1
I just tested both methods (ENBoost and Tic Fix): without both I crashed soon exceeding 3 GB RAM usage. Having only ENBoost active: the average RAM usage was kept around 2.3 - 2.9 GB With Tic Fix active: 1.2 - 1.3 GB RAM!! With both on (ENBoost + Tic Fix): no difference to Tic Fix alone
can you recommend instructions that do not require you to install a manual reader onto my web browser from the enboost website that is for all i know, compromised with adware, i would like to play fnv without crashing every five minutes please, and a 64os would help
well this jacked my game up i cant even boot now and all i have is visual mods for streaming congrats heres your sign
EDIT: Im sorry im sorry im sorry for those who might have my issue try common sense before doing as i did take it out of compatability mode before complaining S*** dont work cause it does gg mate
254 comments
Game has an incompatibility with my GPU (6800) so i need to run the d3d9 generator (https://www.nexusmods.com/newvegas/mods/50470) to make it think im using an older card or else all hair is invisible and all water is searing blue neon. But without this, and the D3D9 file to make ENBoost work, I crash due to running out of memory every 15-30 minutes even without texture packs running. So i get the choice of saving and reloading constantly, or playing a game where everyone is a skinhead and every puddle is a flashbang.
I know neither of these issues are your fault, but if you have any ideas, I'd love to hear.
Installation section says: "1) Download "ENBSeries 0.203" or NEWER version."
So...are you referring to the mod file?
The only mod file on here is labeled 'ENBoost 4_0' on here and the file name is called 'ENBoost 4_0-51670-4-0.zip'. Already, the name partial match is suspicious...is it just a typo? Or is this not the correct file? I don't see any way for me to tell.
The file description on this mod page says: "Based on 0.203 binaries, don't forget to get them from http://enbdev.com"
I don't know what this means. The link takes me to a landing page which appears to not contain any content or links.
THe one you want though is http://enbdev.com/mod_falloutnv_v0451.htm
I've got various graphics/texture mods, Tick Fix, 4GB patch, ect loaded. It looked great, but kept crashing as it ran out of memory.
So...I found this. Installed it and ENBboost.
And...... I could no longer get my game to even start. At best I could get some kind of video or a unknown binary error log. Either by clicking the main program exe or NVSE. So...I uninstalled both. Still no dice.
I had Steam check the game's integrity. It found 3 corrupt/missing files and fixed 'em. Still no love from the game from my computer. It was still erroring out on startup. Even after reinstalling the latest NVSE.
SO.....I rechecked the game's integrity, and it was good. And I decided to try and start the game from my Library on the Steam Ap. And it works. And ENBboost is active. AND all my mods (and a couple of new ones), some of which require NVSE, are all active. And the frequency of the "out of memory" crashes is greatly reduced.
I'm no slouch with modding, but I got no clue HOW this is working, just that it is. And it works great.
I know, that ENBoost ist not liked and recommended by Roy Battarian and the TTW crew, since it is old, not serviced (contrary to the Skyrim version) anymore and a bit buggy. It is crucial to set the ENBlocal.ini file up in a good way.
All you need from the files is in the Wrapper version folder: 1) d3d9.dll 2)enbhost.exe 3)enblocal.ini and 4) enbseries.ini. These go into the main folder of the game. Then open enbseries.ini, under [global] set UseEffect to 0! Open ENBlocal.ini and under [Global] set UseENBoostWithoutGraphics TO true.
Under [Memory] check following lines:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512 (possible variations: 256/128/64 1024=MAX!)
VideoMemorySizeMb=10240 (this is the max setting! You need at least 11-12 GB VRAM; if you have less, e.g. 8 GB, then multiply 1024x8=8192 and so on)
EnableCompression=false
AutodetectVideoMemorySize=false
I just ran into a massive OOM error after 100 hrs in Capital Wasteland in DC and then getting to the Mojave, spending 25 hrs there. All was good until then. I am using HD textures by NMC for both wastelands. Then, suddenly, black plants, floors and walls in interiors, CTD, freezing twice per minute!
I didn‘t use ENBoost yet but I just installed it too for security, (already used it earlier). I solved it by prophylactically reducing my load order from 121 plugins to 110 (removing and merging) BUT the real cure was simple:
In New Vegas Tic Fix is an ini file. Open it and change the line „bModifyDirectXBehavior“ from 0 to 1 (turn on the function in this Bolean line).
Then look at the [DirectX] section of same ini and check, if following line is set to 1:
bUseDefaultPoolForTextures = 1
That alone cured this Out Of Memory issue instantly! No missing weird textures, freezes and crashes! It works by reducing the preload to your system memory by avoiding duplication from textures from your graphic card‘s VRAM to your system RAM. ENBoost works similiar, the other way round, by using your video card‘s VRAM instead of your system RAM and loads stuff into your video card, thus bypassing RAM.
This is, because the 32 bit exe (NV) can only use max of 4 GB RAM (and this only when you patched the exe, otherwise it would only use much less, like 2 GB.). Around 1 GB is preallocated for your OS, so NV can use with the 4 GB patcher around 3 GB, after that it goes wonky and dies.
Edit: just tested a bit:
I tested both methods (ENBoost and Tic Fix): without both I crashed soon exceeding 3 GB RAM usage.
Having only ENBoost active: the average RAM usage was kept around 2.3 - 2.9 GB
With Tic Fix active: 1.2 - 1.3 GB RAM!!
With both on (ENBoost + Tic Fix): no difference to Tic Fix alone
Fazit: Tic Fix is more effective and gives more headroom!
So, should you experience OOM errors again, use this cure in your Tic Fix ini. It wouldn‘t hurt to change it now. Have fun.
Then open enbseries.ini, under [global] set UseEffect to 0
Do I add these lines if I dont have them?
VideoMemorySizeMb=10240
EnableCompression=false
AutodetectVideoMemorySize=false
Edit: I tried it with these changes added and I had the same problem with the mouse being unresponsive that I had before I started using SpecialK
Practically a requirement for some of those crashy buggy mods.
Then look at the [DirectX] section of same ini and check, if following line is set to 1:
bUseDefaultPoolForTextures = 1
I just tested both methods (ENBoost and Tic Fix): without both I crashed soon exceeding 3 GB RAM usage.
Having only ENBoost active: the average RAM usage was kept around 2.3 - 2.9 GB
With Tic Fix active: 1.2 - 1.3 GB RAM!!
With both on (ENBoost + Tic Fix): no difference to Tic Fix alone
EDIT: Im sorry im sorry im sorry for those who might have my issue try common sense before doing as i did take it out of compatability mode before complaining S*** dont work cause it does gg mate