I know some of you want level lists but im not doing it, what I've uploaded here is roughly 100 hours of work anyway. I really cannot be bothered figuring out levelled lists and re-uploading I just don't have the patience for it. So unless someone wants to do it for me then unfortunately its not happening, sorry. You can always do it for yourself though
Can you (or some other kind person) make a tutorial on how to integrate weapons into leveled lists? I don't now how and I am afraid to try because I have screwed up my game before (and had to do HOURS of backtracking to fix it) playing around with the GECK to change things. All help is appreciated, thanks.
I do a tutorial every time I release a weapon for Millenia. Basically what I mean is, load up my esps in GECK and reverse engineer 'em. You'll find lots of commonalities between them and enough to get a good idea of how to do it and how to make your own. I don't mind people doing this and others have already done this recently so go for it.
These weapons are pretty awesome. Too bad this is a year and a half late, but I threw together a leveled list based off of Millenia's leveled list integration. If chosen to spawn, the weapon has a 15% chance to spawn in 30% condition. The link to the ESP and a couple of pictures showing a few of the weapons in the Gun Runners shop are below.
New game required for the script to take change, will not conflict with other leveled list mods.
You are the man, you should upload this on your own. If he wont do a level list and classifies this as done then he should have no problem with someone adding on
If someone would be able to improve this mod why object to a rerelease? You have said yourself that you wont be adding to this or doing various things because you have already put in enough time so why take issue with it being continued even when credited? Its like you want people to jack your stuff
Truly a great mod. It really feels like the Courier broke into an old prewar gun/pawnshop in Nevada and stole some historic guns from the curios and relics section. That being said, there are minor tweaks needed in GECK to make this mod all it can be.
1. Several of the submachine guns are ejecting rifle casings, not the pistol casing they are chambered in. If anyone knows how to fix this, plz tells us. 2. The pps-43 needs to be set to 9mmAmmo list in GECK(very easy to do). This is very lore friendly because of the conversion kits commercially available in the States for exactly for this purpose. Many gun collectors who wish to shoot their antiques swap parts from the old 7.62×25mm Tokarev to 9mm. 3. Lastly, these weapons are 0.000 spread. That means they are effectively perfect lazerbeam accuracy. Personally, I tweak them to 0.200 spread to keep them in line with the feel of an older, quality, used gun.
Thanks to Scottmack for making this mod. I was getting sick of all these, new in box, matt finish, uber tactical, MLG no scope, modern warfare, no style, bullet hoses. Thank you sir for keeping Fallout classy and retro like is has always been and should stay.
Being someone who owns one, it's great to see a No2 Mk1* added to the game, probably one of my favorite mods to use, just too bad .38/200 is as unavailable here as in reality!
Ah, damn, i wanted the stock on the Sterling to be retracted... maybe someone can change it up via Nifskope or something like that. sadly i'm not able to do it myself....
...anyone? no? fiiine. i'll go sit in that corner.
Not sure why, but all of your gun mods cause crazy texture problems for me. My armor will somehow take on the texture of whatever I'm looking at, the texture of the ground and other things will change depending on where I look. I also get random errors with the gun icons where they become a purple box. The map also does this. I've never gotten to see the weapons for what they're supposed to look like because of these errors. I can't use this mod because of this, and I don't know what has caused it. I haven't seen anyone else post about this so it must be an error on my end. Wish I could've used them, they look great!
119 comments
New game required for the script to take change, will not conflict with other leveled list mods.
https://www.dropbox.com/s/cfz2u3vppdhlbmf/ScottmacksLeveledList.rar?dl=0
https://dl.dropboxusercontent.com/u/6152001/ShareX/2015/01/FalloutNV%202015-01-03%2002-22-57-717.jpg
https://dl.dropboxusercontent.com/u/6152001/ShareX/2015/01/FalloutNV%202015-01-03%2002-30-25-623.jpg
https://dl.dropboxusercontent.com/u/6152001/ShareX/2015/01/FalloutNV%202015-01-03%2002-42-33-379.jpg
1. Several of the submachine guns are ejecting rifle casings, not the pistol casing they are chambered in. If anyone knows how to fix this, plz tells us.
2. The pps-43 needs to be set to 9mmAmmo list in GECK(very easy to do). This is very lore friendly because of the conversion kits commercially available in the States for exactly for this purpose. Many gun collectors who wish to shoot their antiques swap parts from the old 7.62×25mm Tokarev to 9mm.
3. Lastly, these weapons are 0.000 spread. That means they are effectively perfect lazerbeam accuracy. Personally, I tweak them to 0.200 spread to keep them in line with the feel of an older, quality, used gun.
Thanks to Scottmack for making this mod. I was getting sick of all these, new in box, matt finish, uber tactical, MLG no scope, modern warfare, no style, bullet hoses. Thank you sir for keeping Fallout classy and retro like is has always been and should stay.
...anyone? no? fiiine. i'll go sit in that corner.
anyone can fix this?
thanks