Fallout New Vegas

3469 comments

  1. jazzisparis
    jazzisparis
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    Before leaving a comment, please make sure you've read the mod description (all of it - don't be lazy). It is very likely you will find your answers there, without having to wait for me to reply.

    When reporting issues of any sort, please make sure you are using the latest available version of the mod, otherwise update first. Older versions will not be supported.
  2. TheRealSquirrelio
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    Manage Equipment is not working for me. Equipping weapons and armor to my companion from their inventory equips to me instead. All other features seem to work fine. I've tried toggling manage inventory on and off in the MCM, and also in the companion's settings panel. I've tried it with only the requirements, so I don't think it's a problem with another mod. I follow the Viva New Vegas guide for my set up, and I've previously had this mod working perfect with a large load order. Could it have something to do with the latest JIP LN NVSE, version 57.10? Or the latest xNVSE, 6.3.0? 
    Any help is greatly appreciated!!! 
    1. indola
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      I use JIP LN NVSE, version 57.10 and xNVSE, 6.3.0 and can equip my companions normally.

      do you use companion mods or is the problem also with the standard companions ?
    2. TheRealSquirrelio
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      I figured out what it was! Setting "bQuantityMenuRespectsCompanionCarryCap" to 0 in Stewies tweaks fixed the issue. Everything's fine now with Molerat, Delilah and vanilla companions. Sorry to bother and thank you for response. 
    3. Forbidjon
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      It still didnt work for me after changing that setting but i also removed itweaks "quick use" option ("right click to equip in containers" only) and it worked finally
    4. llk112
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      Thank you Forbidjon, your tip worked.
    5. savagek29
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      Forbidjon's suggestion fixed my issue. Thanks
    6. adrianme
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      Forbidjon's solution worked for keyboard & mouse but sadly not on controller as the "X" button is already assigned to "take all" items. If anyone found a solution for the controller binding pls let us know <333
  3. FallCherryRim
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    No clue why but after my first recruit (Charon) I don't have subtitles anymore or any interact prompt text boxes, did anyone have this issue and fix it or is this just a common issue
    1. muratcan0132
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      same
    2. DovaDigital
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      I've got a similar issue did you figure out how to stop this (if you load back before recruiting and restart game that fixes it but it disappears the moment you recruit a companion again)
    3. FallCherryRim
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      For me I had restored topics for this mod downloaded, deleted it and haven't had the problem since then
    4. CixinLiu
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      The moment I press "C" to open the command window any interact prompts disappear. This is sadly game breaking and I have no idea how to fix, so I'm going to disable the mod.
  4. errorcode666
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    great mod
  5. rnFeliip
    rnFeliip
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    Does this work with the Dead money DLC? Currently playing through it and I've rec Dog/God and trying to recruit Christine but still giving me the only one companion at a time message. Works amazing in vanilla and i've made sure unlimited comp is checked off in MCM. Currently just playing with VNV + extended mod list anything I'm missing in terms of load order/settings? Thanks in advance
  6. psloving
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    This mod is broken or conflicting for me. Any known conflicts with oHUD or anything else? I have very few mods installed outside of the Viva New Vegas load order, and everything runs fine until I turn this mod on. I tried to troubleshoot and replicated the issue, with this mod my game will invariably crash within 10 minutes, usually in combat. 
    1. OmenDebates
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      did you start a new game or did you download mid save?
  7. caucasian60
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    AMAZING mod. Definitely a must for all playthroughs. One question though. I role with 10 companions and it would be nice to group companions together when controlling them. Like a group of 5 and 5 or 3, 3, and 4 and when you command them to move to a position or attack and enemy, you’re just directing one group as opposed to an individual or everyone. Is that a possibility? Or perhaps something that’s considered to be added?

    either way, thanks for the awesome mod. Endorsed.
  8. perfidezloba
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    So I'm unsure what installed that would cause this however when I force recruit someone and move away from where I force recruited them they disappear from the companion bar and i cant interact with them. Disabling "Enhanced Movement" fixes it but is that the root cause or did I install something that made them conflict somehow? I get an error also
    "[SCRIPT RUNNER] Errors were found while compiling the following script files:
    Script 'gr_Dynamite.txt', line 2:
    Item 'CFWRWeapMolotovCocktailNoDrop' not found for parameter item.
    Compiled script not saved!"
    Randomly started working. Could be the improved console or reinstalling the jip nvse plugin idk
  9. Acleacius
    Acleacius
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    Thanks for your awesome work and sharing, Kudos given and Endorsed! 

    Does anyone have a suggestion on Load Order in MO2?
    I don't see anything on the Description.
  10. SlavKingBoris5
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    I seem to be running into an issue where my companions either walk away or stand still and wont follow. tips?
  11. paul12344
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    I can't get it to work with TTW's Capital Wasteland Companions.
    1. ScreamingNarwhal
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      It also doesn't work for me either, doesn't do anything when I push the button. I can edit settings and all that but I don't see the bar at all.