Fallout New Vegas

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AtlasSmirked

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AtlasSmirked

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18 comments

  1. AnonBuddha
    AnonBuddha
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    Anyone ever figure out the stats for this? Operative sounds cool but I don't want it to f*#@ up my game either, ya know?
  2. Kanonamos
    Kanonamos
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    Humbly requesting a readme detailing the statistical effects of the traits. I think that would be good for your mod and the users.
  3. DenManWT
    DenManWT
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    pls, readme, or better yet add the stats
  4. ShadowSoul22
    ShadowSoul22
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    Just wondering why certain character can't get tactician ?
  5. Keleigh3000
    Keleigh3000
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    "Operator [Think commando or spy]"

    Maybe the word you were thinking of was 'operative'?
    1. AtlasSmirked
      AtlasSmirked
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      No; Delta force people are called 'operators' (at least according to a book written by one of the founding members).
    2. Keleigh3000
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      That would be more of the commando then, and operative is more like a spy.
  6. frenzyslave
    frenzyslave
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    Im all for RPing traits, but what EXACT benefits/penalties statistics wise etc do each trait have?
    How about a readme .txt file to detail what the bonus/penalties are number wise?
    I play with several trait adders and wondering if I add this one too, or swap it for another for example. You just get a description and thats it with this mod, and number wise im left wondering, "yeah, but what benefit does it ACTUALLY bring? Such as +10 to a skill, etc"
    1. AtlasSmirked
      AtlasSmirked
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      http://www.youtube.com/watch?v=1YBM8KtkJzo
    2. Riftweaver
      Riftweaver
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      i would really like a readme text describing what the differant traits do (as most mods that edit these sort of things inlcude).. i'd rather not have to watch a youtube video just to find out what exactly this mod does to the game. if you can do that, i will concider downloading and testing it out. but relying on blind faith? maybe next time. i'll keep an eye out for this mod to see if you improve it

      *edit*
      i actually watched that video.. that was a really childish responce to somebody asking you for info about your mod. all that youtube like did was show how to get the info from the GECK. poor sportsmanship, dude..i dont even have the geck downloaded, i have no interest in learning how to use it or letting it take up space on my computer. basic rule of thumb is that if you make a mod that adds traits/perks, you include a txt file along with it explaining what the stat/skill/percentage effects are going to be
  7. matius20
    matius20
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    No one will probably get the reference, but CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!!!
  8. AtlasSmirked
    AtlasSmirked
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    Thanks for the feedback. I'll try to add some more traits soon. I have noticed one glitch however, you can't get rid of the traits when leaving Goodsprings (resetting your character).

    Also, do you guys think I should add more traits that have both perks and drawbacks, or focus on moderatly, but purely beneficial perks. I'll be adding both, but which would you guys like more of?
  9. ChampionLife
    ChampionLife
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    Yep, worked fine. Needs pics for the perks on the Pipboy, and maybe a little less description of the traits in the game. But these are not an issue for me, atleast. I like the extra traits and looking forward for another Mod! Endorsing also. Thanks for the Mod.
  10. walrus2517
    walrus2517
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    Based on the images you did a great job matching the trait description writing style with the vanilla descriptions. I agree with others it would be nice to see the traits added to the nexus page so we have more information, but it looks well done for your first mod. Keep up the good work!