Fallout New Vegas

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scottmack

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scottmack

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343 comments

  1. scottmack
    scottmack
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    Sticky
    Hello all, been pretty busy with other mods and lost interest in this mod for a while, but once I've finished working on my latest mod I will be back to this to fix up bugs and add collision meshes to all the weapons.
    1. darkgametrain
      darkgametrain
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      Fantastic work as usual. Please add the collision meshes soon.
  2. biggiepickeninny
    biggiepickeninny
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    hey can i get the form id for the m1941 rifle? mine disappeared for some reason and i cant find it on the internet please and thank you.
  3. youmgsammiche
    youmgsammiche
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    I dunno if I did something wrong in installing it, but for some reason ADS keeps getting messed up. I spend time adjusting it with ISControl but then as soon as I move and ADS again it's all messed up again. Luckily I am doing a run where I don't end up aiming down sights much so it's not a huge deal, but I would like to figure out how to fix the problem still so I can use this for future runs because of how cool the designs are
  4. Unknownjeepers80006
    Unknownjeepers80006
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    The corpse with the artisan smg will not spawn is there a fix or if not id of it?
  5. xsMikazuki
    xsMikazuki
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    This mod will not add any of the content for me, vortex has it enabled and i deployed the mod but no go on any content.
  6. DoomspudRoflcopter
    DoomspudRoflcopter
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    This mod got made fun of by the Royal Armouries lmao
    1. BaconPanic
      BaconPanic
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      That was THIS mod?! Amazing. Love the lever action drum mag
  7. AScytherianWanker
    AScytherianWanker
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    Can someone please try and add collision meshes to these?
  8. Alphachocolatetruffle
    Alphachocolatetruffle
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    As cool as these look some of these are straight up impractical.

    Like that lever action with the drum mag.

    1.the drum mag is redundant, as lever actions are tube-fed

    2. the drum mag also stops the lever half-way

    3. the thing that looks like a flamethrower blocks the grip, and no one is going to want a makeshift flamethrower as a foregrip

    4. the flamethrower's tank also has a 3 second long fuel tank, rendering it useless.


    I'm honestly just nitpicking. these are incredible looking, to be sure, but from some nerd on the internet who is admittedly disturbingly into firearms and weapons in general, it's a bit odd.
    1. jmajero
      jmajero
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      I mean, the combat shotgun from FO3 is fictional. And a lot of the guns in fallout are fictional so...
    2. ZoltranFamilyValues
      ZoltranFamilyValues
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      The combat shotgun from FO3 is one of the dumbest fucking things to come out of the Bethesda side of the franchise

      That's saying a lot

    3. LoneLupine
      LoneLupine
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      You can just remove guns You find problematic in GECK. This mod actually have lot of good guns and few odd ones like you said. Although fallout has a fucking tommy gun firing lasers and a rimless 223 round firing from revolver, so...
  9. nmbiad
    nmbiad
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    note this conflicts with weapons mod expanded
    1. Cactuspunch
      Cactuspunch
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      I can confirm this. it overwires several weapon mods, such as the 9mm handgun
    2. Stix79
      Stix79
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      Cheers!
  10. LuigiSKSE
    LuigiSKSE
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    Just letting other people know, if you ever come across a problem where you CTD when trying to enter Doc MItchell's house, with a message box that says "Out of memory" it's because of this mod. I was having this problem and when I disabled this one, I was able to enter Doc's house again.
  11. johnny5av
    johnny5av
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    Is there a way to make the "flamethrower attachment" for the Lawbringer an actual attachment? Kinda weird when I can carry a weightless flamethrower around with me.
    1. SmilesMcJiles
      SmilesMcJiles
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      its kind of meant to just be hotkeyed to use quickly not used as a standalone weapon