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- Roleplayers Alternative Start Fallout New Vegas
Roleplayers Alternative Start Fallout New Vegas
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Version1.5
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- Manual
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Last updated
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Created by
Gribbleshnibit8 pintocat scaredwolfUploaded by
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Activity logs
This page was last updated on 15 December 2018, 9:03PM
- Changelogs
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Version 1.5
- 10/16/2012
- -Fixed the "Reduced Sneak", "Reduced Science", and "Reduced Medicine" effects
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Version 1.4
- Added Politician start
- Fiend start is now available
- Added addictions to Fiend start, based on Endurance
- Added alcohol addiction to Bar Fly start
- Khan start gets more chems, to be in line with them being suppliers
- Updated notes for faction histories to remove reference to faction. Reputation is now used instead.
- Corrected miscellaneous spelling errors across all notes and perks.
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Version 1.3
- 9/16/2012
- Fixed power armor users getting two sets of power armor if they had Four Eyes trait
- Fixed the frequent quest objective reminders
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Version 1.2
- 9/15/2012
- Mod Supported: New Vegas Uncut: Freeside Open
- Mod Supported: RobCo Certified - New Vegas (v1.12 or higher. Old World Blues versions only)
- New History: RobCo Mechanic (starts with RobCo Certified rank 1)
- New History: Junk Bot Mechanic (Starts with Crazed Inventor)
- New History: Cyborg Mechanic (Starts with Mad Scientist)
- New History: Enclave Remnant
- New History: Enclave Scientist
- New History: Enclave Vertibird Pilot
- Fixed: Stranded Settler description
- Fixed: XP award for discovering new locations
- Changed: Faction membership removed from histories; only reputation is used now.
- Changed: Follower and Enclave histories get "trust" points for Arcade's quest.
- Changed: NCR histories get "trust" points for Boone's quest.
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Version 1.1
- 9/7/2012
- VCG01 Chargen quest "Ain't That a Kick In the Head" fixed so completed properly. (stages 70 and 95 had issues). This is the "Doc Mitchell won't talk to me" bug.
- VMQ01 "They Went That-A-Way" starts properly without needing to speak to quest npc's first.
- Caravaneer history perk's Luck reduction fixed.
- Bar Fly history perk's Intelligence reduction fixed.
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Version 1.0
- First Major Release
- Updated any reported or caught misspellings, typos, or inconsistencies
- Fixed Legion Victim to have the proper health removed
- Added slave collar to Legion Slave history
- Updated the amount of ammo given for primary weapons. Should get about 40% more now
- Enabled and finished Brotherhood starts. Brotherhood starts will not align you with a faction, as this presented storyline problems in the game.
- Fixed various starts not having locations in their start lists, which would result in the player getting stuck in the start shack.
- More grenades will now be giving for explosive skill characters.
- Chance for weapon mods has been greatly reduced. Before, each mod giving would increase the chance by 6%, now it is a flat 12% for every chance and weapon.
- Amount of special ammo has been increased slightly, it is no longer based on the chance of actually getting the ammo.
- Added an Autosave at the door, so that if anything gets messed up, you can quickly reload and try again.
- Added notifications to the door, Vit-O-Matic, and terminal to ensure that things are done in the correct order.
- Added check for NVSE, which will prevent mod use until NVSE is installed and detected properly.
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Version 0.5
- Initial release
- Public Beta for final testing in a real use environment
- Updated readme to include listing of all histories
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- Author's activity
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December 2018
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15 Dec 2018, 9:03PM | Action by: Gribbleshnibit8
Attribute change
Description changed.
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- Mod page activity
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April 2024
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