Fallout New Vegas
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Nimboss

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Nimboss

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115 comments

  1. Nimboss
    Nimboss
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    After some struggle with NMM myself I can say this, there is no error in this mod installer. If you can't get it to work with NMM then there is a problem in your installation of NMM/Windows. I suggest you file a bug report at  <a data-ipb='nomediaparse' href='http://forums.nexusmods.com/index.php?/tracker/project-3-mod-manager-open-beta/'>http://forums.nexusmods.com/index.php?/tracker/project-3-mod-manager-open-beta/ </a>
    (And please don't be sloppy but also tell them WHAT version off NMM you run and have problem with, there is a little nice click down to select version at the right.)
     
    UPDATE 2014-11-18
     
    Works with NMM: 0.45.6,  0.45.7,  0.47.3,  0.49.6,  0.49.8,  0.50.3,  0.51.0, 0.52.3 (*)
    (Personally tested all of them)
     
    * Windows didn't recognize NMM 0.52.3 to auto correct compatibility settings to run on my game computer at first. The solution was to run it once with Compatibility mode set to Windows XP SP3. After that I could turn of and run normal mode without any issues. This action somehow set a flag to allow NMM to run some FOMOD functions, and Windows remember it.
  2. Nimboss
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    THIS WAS MADE FOR FALLOUT NEW VEGAS ONLY! AND LONG BEFORE TTW WAS A THING!

    If you slam in this mod in your homemade TTW setup without check out what this mod actually does, I will not take the blame.
  3. pcusanb333
    pcusanb333
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    I love this idea of this  mod. But it totally crash my game. please someone fix it good.

    Edit: guys do no use this mod anymore. It will ruin your pipboy. use the FOV Slider instead. Just set the pipboy fov to 36 or 37 then you can see the work just as good if not better than this bug mod.
  4. ThelSpartan
    ThelSpartan
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    nice
  5. youngyone01
    youngyone01
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    I think I found a bug.

    When you load a save you can't use your PipBoy light (it's not responding to key presses) until you activate PipBoy at least once, after that light works as usual.
    1. youngyone01
      youngyone01
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      Also I recently discovered that this mod is likely the reason why TTW crashes at the start of your birthday party in the beginning of the game.
    2. Marcurios
      Marcurios
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      If you want it to work with TTW, you have to add TTW as a master and resolve form conflicts in FNVEdit.
      Never assume any NV mod works ok with TTW.
    3. Erafox
      Erafox
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      Dude, is not just a FNVEdit thing ... cause pipboy disable on TTW some misions ... so required high scripted fix 
  6. MisfitKR
    MisfitKR
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    Will be compatible with TTW?
    1. drb99
      drb99
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      yes
    2. Marcurios
      Marcurios
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      No, TTW has many new forms, and some forms conflict with this if you don't properly fix the form conflicts.
    3. Erafox
      Erafox
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      no AT ALL ! Crashes and Quest troubles
  7. Erafox
    Erafox
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    lot of hours play with this ... cause several bugs on ttw with mision that required pipboy... don't recommend sorry
    1. Nimboss
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      Sorry it not worked for your playthrough with some TTW mods...

      To have a chance to actually make a difference what mods with TTW do you run that not work with this mod? As at the time years ago of creation I tried to be as less intrusive as possible, but I can't foresee what others do, please tell what mods that have an odd mission dependency that force you to have a PipBoy equipped all the time.

      Also back in the time I got notified from Nexus if someone commented on mods I released, this was not the case this time so I was not aware of your comment at all! Sorry for the delay in answering.
    2. Erafox
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      Sadly mostly of primarys ones .. anchorage... virtual reality father....(also start new game too) and today im encounter a problem with "Sit anyware" mod ...use a lot of hours , sadly im going to replace with pipboy remover mcm (is not as good like this but dont fail or bug)
    3. Erafox
      Erafox
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      about " mods with TTW do you run that not work with this mod " you can disable all and crash from begin ... im activate after leave vault ... but again bugs on misions and stuck without pipboy
    4. Marcurios
      Marcurios
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      It's your own fault, NV mods arent compatible out of the box with TTW, they have to be checked and the TTW master has to be added to the esp file. Since TTW has a shitload of FO3 forms added, any NV mod can easily conflict with the newly added forms.
  8. Marcurios
    Marcurios
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    unequipping and re-equipping armor or weapon in script has a big downside.
    If you have two of the same armor, it will always re-equip the low condition one if you do it from script.
    and attaching it to the pipboy means that you always will have the low condition one equipped.
    to say it simple, in the current state this mod will equip you lowest quality armor if you have more then one of the one you are wearing.

    EDIT: i fixed the script to correct this problem, and some other little problems that the mod had, if you want it, PM me and i'll send it to you.
    Also cleaned up all unneccesary things from the nif files, they're now 5kb instead of 20kb.
    It all works completely error free now, if you want it let me know in a PM.
    I repacked it in a fomod (replaced the files in the original fomod and repacked it)
  9. t72
    t72
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    can anyone make an esp file for fallout 3?
  10. t72
    t72
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    Hello! will this work in fallout 3 with (power armor fallout 4 Dragbody)?
  11. W0lfwang
    W0lfwang
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    I have an Idea! Why not make this mod to only work when a certain armor is equipped? And the rest of the time leave the normal pip-boy alone, like only working when the player is using a power armor, like this you will have a floating menu like in fallout 4 when using the power armor and you won’t have conflicts with TTW.
  12. youngyone01
    youngyone01
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    Thank you for making this mod!

    I think it's awesome, not only it removes this dumb looking bulky thing from your hand, it removes it from menu mode as well, which makes interraction with inventory feel super neat.

    Maybe this mod is not 100% safe to use, but I'm sticking with it anyway!

    The only downside that I've noticed is that screen position as well as menu border inside the screen are slightly misaligned to the left.
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