great mod!! may I suggest two tweaks, 1. Add the commissary from Lonesome road dlc or other vendor that refreshes on exit of the store. 2. Add an auto doc similar from old world blues.
This mod has some incompatibilities with Tale of Two Wastelands (TTW). Be aware, when doing the quest Wasteland Survival Guide, if you have the Courier Vault.esp active, you will not be able to do the optional portion of getting the medicine from the Super Duper Mart. Reason being is that it will change the medicine box on the wall from being named "Pharmaceutical Supplies" to "Chems". If the box shows up as "Chems" then you will not be able to complete the optional portion of this quest. I recommend not activating this mod until after you have completed this portion of Wasteland Survival Guide. If you already have this mod, simply empty out your vault to another home (this is so you do not lose your items) and deactivate this mod while you complete this quest. I will leave replies attached to this comment if I come across anymore incompatibilities. Stay safe out there!
For some strange reason, this mod is bugging me the ingame NPC dialogue box. There's no goodbye text displayed. Also some NPC troopers, ignore me, when i try to activate dialogue option. There's a zoom and nothing else. Tried different load orders, it fix itself only after disabling this mod esp file. It's bugging also other mods adding new NPC followers, preventing them to speak, preventing correct displaying of dialogue box. Also i do have an extreme lag at the healing swimming pool. I like it. it's location is also great. in the middle of the map, but i won't use it any more. it's making more harm than good at the moment, bugging a lot of other stable mods and the author seems inactive for long time now, so I doubt he would yet fix his mod in the nearest future.
I am having the exact same problem. At some point after having installed a bunch of mods, I noticed that my dialogue box (specifically the 'goodbye' option) does not work properly - it is clickable, but the area is blank. Once I discovered the problem, I did not attempt playing further so I am not sure if there would have been more serious issues. De-activating the mod fixed the issue. I know it's been a while, but have you ever come across a solution?
Only problem I have as of now is that when I went to leave my vault, the turrets were moved into the main hallway going down towards the vault forcing me to destroy them all in order to leave. only got a single turret left to defend now. Can't think what caused the problem and how to fix it.
148 comments
1. Add the commissary from Lonesome road dlc or other vendor that refreshes on exit of the store.
2. Add an auto doc similar from old world blues.
I am inside your home