Fallout New Vegas

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viennacalling

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viennacalling

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29 comments

  1. hakchy
    hakchy
    • supporter
    • 3 kudos
    it is compatible whit TTW?
  2. vizardxos33
    vizardxos33
    • member
    • 0 kudos
    cool idea, now I know why my second companion randomly dipped when I travelled to the Canyon Wreckage
  3. Karhi
    Karhi
    • member
    • 1 kudos
    Ya i can also confirm if you return to Dead Money with this mod after completing the quest the ghost people will be unkillable and will also swarm the courtyard outside of the casino
  4. crazykilla15
    crazykilla15
    • premium
    • 2 kudos
    dang it
  5. ssskoopa
    ssskoopa
    • supporter
    • 1 kudos
    WARNING: This mod modifies Zion door script, so using this mod with MMUE WILL make it impossible to leave Zion.
    ...Too bad this mod is dead.
  6. viennacalling
    viennacalling
    • supporter
    • 39 kudos

    There's an error in the script of the Ghost People that checks for whether you have already seen the ending slides of Dead Money.


    Which script is it? I haven't encountered the issue in my playthroughs, so I'm curious as to what's happening.
  7. sauruz
    sauruz
    • member
    • 2 kudos

    the f***ing demon ghost in deadmoney lost their will to go chunky and a never ending wave of them keep coming.

    There's an error in the script of the Ghost People that checks for whether you have already seen the ending slides of Dead Money. That's why they become immortal after you've completed the Dead Money questline. Some mods that provide post-ending access to the Sierra Madre automatically give you the Ghost Hunter perk to counteract that scripting error. I made a quick esp that removes these lines from the script entirely. I'll have to test it before uploading, though.
  8. esperantoeff
    esperantoeff
    • BANNED
    • 1 kudos
    Thanks for that...I'll check it out.
  9. viennacalling
    viennacalling
    • supporter
    • 39 kudos
    I did not provide that functionality on the off chance that having a Mojave companion might mess up the main quest for a given DLC.

    However, Clintmich has mods that provide entrances/exits for each DLC that can be used at anytime.

    Sorry for the negative response way back when, Clintmich.
  10. esperantoeff
    esperantoeff
    • BANNED
    • 1 kudos
    I take it there's still no way to take companions into DLC before finishing the main questline...?