Mod Fusion is not the best program. Mod Manager 2 is a little complex, but it's better, easier to understand, and doesn't run in a console command window. Also it is capable of installing all this Craft Master and Craft Pack stuff without Mod Fusion, you just have to do a bit of right clicking on the mods after you add them. Basically, you'll have to manually transfer over the esp files so that they become enabled in Plugins.
By the way, I don't think you need the C.A.S.E mod installed if you used Mod Manager 2 to manually install the esp files like I did. You literally just uncheck or not even add the C.A.S.E esp files. Now, if the mod will crash my game is another problem I have yet to encounter, so, don't install C.A.S.E at your own risk.
The mutants and animals are not dropping the meat items in the wasteland. Should i reinstall the mod or is the creatures not modified to drop the meat items in this mod.?
I doubt I'll get an answer since am asking so late, but why not.
Am not really having a major issue, my installation went fine and everything is working. Expect. I noticed that am not receiving any "New animal parts" with mobs, only the normal stuff that I normally receive from vanilla.
I saw some people commenting where to find salt. I ran cross it surprisingly. It's located at South Cistern, inside a small building, it'll be in the back, in a metal container against the wall, you'll get an "Extract Chemical" interface, can't miss it. You'll receive 1000 salt and steel. As for more, I don't know where its located or how to get more, but I would recommend just duplicating the 1000 with a cheat if you want more.
Fire Extinguishers. There is an infinite one somewhere, I forget where. You can spam "Extract" on it and get infinite salt. All the other ones are one time breakdown nodes.
The last version uploaded on this mod was 2.50. Yet the last upload link clearly says ver 2.4.
And to add even more fun confusion to the mix: the Craft Helper download (which contains a full blown version of Craft) is listed at version 2.6 here:
http://www.nexusmods.com/newvegas/mods/43918/?
Even more fun: when you compare the Craft.esm from this mod site (at ver 2.4 or 2.5 whichever is the valid ver here) vs. the Craft.esm from the Crafthelper mod, the Crafthelper file ver of the Craft.esm IS ACTUALLY BIGGER than what's been uploaded here...
Hopefully someone is helpful enough to clarify the insanity on this. lol
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By the way, I don't think you need the C.A.S.E mod installed if you used Mod Manager 2 to manually install the esp files like I did. You literally just uncheck or not even add the C.A.S.E esp files. Now, if the mod will crash my game is another problem I have yet to encounter, so, don't install C.A.S.E at your own risk.
modfusion is trash
Am not really having a major issue, my installation went fine and everything is working.
Expect. I noticed that am not receiving any "New animal parts" with mobs, only the normal stuff that I normally receive from vanilla.
I saw some people commenting where to find salt. I ran cross it surprisingly.
It's located at South Cistern, inside a small building, it'll be in the back, in a metal container against the wall, you'll get an "Extract Chemical" interface, can't miss it. You'll receive 1000 salt and steel. As for more, I don't know where its located or how to get more, but I would recommend just duplicating the 1000 with a cheat if you want more.
The last version uploaded on this mod was 2.50. Yet the last upload link clearly says ver 2.4.
And to add even more fun confusion to the mix: the Craft Helper download (which contains a full blown version of Craft) is listed at version 2.6 here:
http://www.nexusmods.com/newvegas/mods/43918/?
Even more fun: when you compare the Craft.esm from this mod site (at ver 2.4 or 2.5 whichever is the valid ver here) vs. the Craft.esm from the Crafthelper mod, the Crafthelper file ver of the Craft.esm IS ACTUALLY BIGGER than what's been uploaded here...
Hopefully someone is helpful enough to clarify the insanity on this. lol