I see this mod requires an obsolete mod organizer from a decade ago. Will I trust that obsolete organizer? Hell no. ...But will i still attempt to use this mod? Perchance. Will it completely destroy my save files? Perchance. Will it be worth the effort? Perchance. Hotel? P e r c h a n c e .
The Cell Charger recipe isn't showing up in the Workbench menu, and I'm not quite sure why. My Science is at 77 and my Energy Weapons is at 82, and I have the Vigilant Recycler perk, so I don't know what's going on.
Hey, so it seems the Mark 2 laser rifle suffers from the firing glitch when aiming down sights that is present in the Mark 1 laser rifle in the base game, where when fired in first-person it obscures the screen. I've found a patch to fix the Mark 1, but how would I go about fixing the Mark 2, or can this even be fixed in the first place?
So I never could get ModFusion to work without copying the actual esm and esp files to the data folder, but the problem is should I activate them? I need to activate craft master and craft pack, but there were many other esp files with the craft pack
Its not working ok, its a change. BUT... How in the hell am I supposed to find pilot lights and wasteland omlettes now that every oven is a f***ing crafting station. It was better when stations where things you planned on, not that are around litterally every corner. christ, I cant sleep at a fire anymore either because theyre f***ing dedicated crafting stations too. WE DONT NEED ONE EVERY 10 FEET. Theres a game you can play too you know, not just endless effing crafting. Again, I appreciate what you made, but it definately needs retooling, bad. (additional) just tried to break down regular ol 50 cal and NOPE all you can do is the special s***, it doesnt list the regular ammo. Nope, I cant use this. Theres just too much work to do on it, too many oversights in a project that was mabee too ambitious for you. It also would have been nice to include links to stuff like the bighorner hides, or the mod that lets you harvest generators for instance. And add a fucking way to uninstall your s#*!, I had to reload the whole fucking game and start a new character after almost a thousand hours. If you cant do it right stop fucking trying, this world is replete with "tryers" and not enough doers. 2/10 Needs retooling.
My man, you'll be better off taking a more in-depth look at mods you're downloading. Last updated in 2012, and the author last logged into the Nexus in 2014... You're like, screaming and pitching a fit in the front lawn of a house whose owner moved away years ago. Mods that old tend to not be the most stable, or have very much in terms of support. As for losing a 1,000 hour profile, you probably have saves from before the mods' installation, correct? Uninstall it, and load a save from before you installed it. That's assuming that you installed the mod via the Nexus or Fallout Mod Managers. If you didn't, well, I'm really surprised it took this long to put the final nail in the coffin for your playthrough, do a clean installation and use a mod manager from now on. If you installed the mod manually, you may be able to get away with just removing its .esm/.esp files from your Data folder. And finally, just... Don't ever post a swearing, angry, mile-long wall of text ever again. Anywhere. I'm sure you're pretty frustrated, but take a moment and be honest with yourself here - do you think if this mod's author were still active and reading these comments, that your giant rant would motivate them to do anything besides report you? Don't bite the hand that feeds.
the same way you shouted at the modder years after he was gone I will now laugh and call you an idiot for. You probably forgot you did this but boy is this embarrassing,
Hey im kinda new to this modding crap and i just need a quick bit of help, what do i do with file conflicts with craft master and craft pack? do i not load the files from craft pack and let craft master load them? also is there a way to know if this mod is working, while i did see that you greatly streamlined the crafting mechanics and not allowing the 1400+ recipies to appear at once, without those 1400+ crafting recipies bombarding the workbench it makes it a bit hard to see if it accurately installed, ill play around and see if i get booted off the workbench after crafting one thing and ill see if it works, please respond soon, thanks.
764 comments
...But will i still attempt to use this mod?
Perchance.
Will it completely destroy my save files?
Perchance.
Will it be worth the effort?
Perchance.
Hotel?
P e r c h a n c e .
lol illiterate...
As for losing a 1,000 hour profile, you probably have saves from before the mods' installation, correct? Uninstall it, and load a save from before you installed it. That's assuming that you installed the mod via the Nexus or Fallout Mod Managers. If you didn't, well, I'm really surprised it took this long to put the final nail in the coffin for your playthrough, do a clean installation and use a mod manager from now on. If you installed the mod manually, you may be able to get away with just removing its .esm/.esp files from your Data folder.
And finally, just... Don't ever post a swearing, angry, mile-long wall of text ever again. Anywhere. I'm sure you're pretty frustrated, but take a moment and be honest with yourself here - do you think if this mod's author were still active and reading these comments, that your giant rant would motivate them to do anything besides report you? Don't bite the hand that feeds.