Fallout New Vegas

2757 comments

  1. TheTalkieToaster
    TheTalkieToaster
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    People Still Use This In 2021!? Update: I'm not actively updating the mod, but I'll happily upload any fixes or extensions you've made and credit you on the page.
    (Well, as long as they meet the slightly sketchy quality standards of 2011-era Toaster)

    So if you want a Tale of Two Wastelands integration... make it yourself.
  2. Jorahm615
    Jorahm615
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    Are the robots you create meant to be essential? I want to keep my normal companions alive, but I don't want my robot minions to be essential.
  3. jolopanda
    jolopanda
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    how to make hoverbrains?
  4. Nafanja007
    Nafanja007
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    I don't have perks. Can someone explain how to get those or why I don't have those available to choose ?
    1. sukanut
      sukanut
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      Someone else commented the answer, so here it is: go to Vortex plugins, then enable the disabled esps. They aren't enabled by default, for whatever reason
  5. TheDevestater
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    hey guys, I just wanted to ask a quick question, I installed the mod via vortex and it didn't get any errors, but none of the perks are showing up once I level up, do I have to start a new save for it to work or is there something that I'm missing?

    edit: nvm, I just didn't have the esm of the game files enabled in vortex
    1. MelonStuff
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      for anybody looking at this and not knowing what to turn on,

      check your plugins on vortex. I spent like 20 minutes trying to figure this out.
    2. Nafanja007
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      How did you got it working ?
    3. Dunehelm
      Dunehelm
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      The post above yours just told you how to get it working. CHECK YOUR PLUGINS TAB
    4. sukanut
      sukanut
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      MelonStuff nailed it. Why it was auto-disabled on install and enabling is beyond me, but he/she figured it out. Worked for me
  6. Azuretaitana
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    Do the Robots and Cyborgs Benefit from Charisma?
    Edit: They do! time to become the new Robot Queen of new vegas!!!
  7. Simsme
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    I know you're not doing updates on this mod anymore so I would like to know if there is a way I can edit and nerf the jukebot's repair aura or even disable that function entirely, just keeping the AP regen instead?
    Also, the bots work fine with JIP CC&C however they do not obey its 'no recovery on combat end' setting, is there a way I can make that apply?
    1. coolman198765432
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      I know this is an old comment but I figured I'd try to help out in case you were still interested.  I managed to figure this out awhile ago:

      https://www.reddit.com/r/FalloutMods/comments/ide4xd/fnv_robco_certified_rebalance_attempt/
    2. Simsme
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      You legend, thanks heaps!
  8. ashjay101
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    For people who have used this mod before, how do some of the bigger units such as Securitrons handle inside? Do they get stuck at doors or is there something in place that stops this?
  9. Doomeran
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    Securitron mk2 does not attack. it just moves closer to the enemy and does nothing and its not in melee its in ranged form
  10. coolman198765432
    coolman198765432
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    For anyone wondering about disabling the robots healing on combat end, read to the bottom of this reddit post I made awhile ago:

    https://www.reddit.com/r/FalloutMods/comments/ide4xd/fnv_robco_certified_rebalance_attempt/

    BUT, I'm now trying to figure out how to stop the Companion Command system (added by CompanionCore.esm) healing the bots after ordering them to appear after vanishing them.  Has anyone been able to figure that out?
  11. johnnie420
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    is there a way to make them not gan all there health back after combat no mater what i do they always get full health
    1. coolman198765432
      coolman198765432
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      Yes, I managed to figure this out a while ago, I hope it helps you!

      https://www.reddit.com/r/FalloutMods/comments/ide4xd/fnv_robco_certified_rebalance_attempt/