The only thing related to the CIU's vendor container I could find was a script in the dialogue that just removes all the caps from the CIU and its container if it has over 30k and gives them 10k. But nothing that resets their inventory.
I'm about to do a quest script in my personal mod that resets the vendor container because yes, the caps reset all right, but everything I ever sell to the CIU remains there forever, which causes huge lag spikes when loading the barter menu once the list gets long enough...
Was really glad to have had this at first cause the problems with the sink and garden were more than a little bothersome. But after a while I noticed that even with this things weren't running all that well; the garden would respawn plants in a matter of in game hours after coming back a few times, plus the sink vendors inventory and caps seems to stop resetting which was a big part of this. Also not sure if this is directly related but its the only OWB mod I've go so would think it is, the spawn rate for enemies inside the Big MT is like way too fast. The first time I trasnportalpondered in after installing there was about a dozen red ticks on my compass, I'm regularly beset upon by large groups of lobotomites, nightstalkers, and trauma harnesses making traversing anywhere very dangerous and fast travel almost not possible. Second thing not sure unrelated but none of the think tank have the repeatable dialogue to get stuff from; the caps from 0, energy ammo from Dala, books from 8, samples from Borus, none of them are working anymore. It's a decent mod and I'll likely still keep it around but just got some things that still seem off
can you fix or re-adjust the respawning guarden fix? Sink CiU works fine but garden is beyond broken now plants can be harvested too soon way too soon and you can harvest them 2 times in a row when you harvest these plants they instantly respawn right before you .....
Hey dude, thanks for this mod, but Im having a big problem with the SINK, whenever I try to buy/sell something the game crashes, and when I talk to it, and selecting the option to leave the conversation, the game crashes also. I read in The Vault that this was a bug, but is not there anymore listed as a bug, so maybe they fixed it or something. Anyways, since you are one of the few that have a mod/fix related to the SINK, I was wondering if you know about this problem, and if you can make a mod/fix to make the SINK work properly. Or if there is already a fix somewhere or somehow, anyways, thanks again.
I don't think there is any official or unofficial fix for the Sink Central Intelligence Unit's crashing. I have had this problem since I got Fallout: New Vegas Ultimate Edition about 2 years ago and I'm still experiencing the same problem. I wish there was a fix for it.
54 comments
I'm about to do a quest script in my personal mod that resets the vendor container because yes, the caps reset all right, but everything I ever sell to the CIU remains there forever, which causes huge lag spikes when loading the barter menu once the list gets long enough...
Only after installing this did the sink do anything
Sink CiU works fine but garden is beyond broken now
plants can be harvested too soon way too soon and you can harvest them 2 times in a row when you harvest these plants they instantly respawn right before you .....
Had to look this mod up when literally had zero ammo & meds left.
Awesome critical fix thanks !