(UPDATE 3/6/15) Just a head's up. I have discovered that Endless Warfare will have critters spawning inside the surveillance post. I haven't had that issue with IWS or Warzones. With Warzones, you do get a nice view of the Century Motors conflict!
hi raverbane, point accepted hehe. anyway love your RK-E and AM-E mod. i didn't know it was yours. it's one of my long time favorite mods which i'm using for more than 6 mos now. however i stumbled upon these mods and the creators seemed to give a go on tweaking these eyebots. maybe you can you do something about it like making the AI the same like RK-E and AM-E? or companion wheel perhaps? (and it seems like they got the idea from you as well) here are the mods: http://newvegas.nexusmods.com/mods/46277 (eyebot army) http://newvegas.nexusmods.com/mods/34884 (enclave eyebot mod)
PS I downloaded and used your surveillance mod. (using it as a stop over when i'm away from my Under water home.) Thanks for mods like these!
The idea was a small military style intelligence gathering outpost. That place is practically palacial compared to some watch nests I have seen.. hehe.
Made a slight change to the SP Vendor file. For some unknown reason. The NPC vendor that the talking activator terminal was connected to would sometimes appear in the Post. This should fix that.
Just an update to the Enclave EST files. The frakking Caravan Pack requirement snuck in there, somehow. Took that out and also cleaned out the extra workbench that found its way in there, as well. I have no idea how an extra workbench appeared, as I did nothing on that side of the room. But, all fixed.
Ok, I just reread your post. Legion ASSASSIN! I think that is the issue. The assassin is a scripted generated spawn due to the character's negative rep with Cesaer and the stage of the main quest they are currently in. I 'think' there is a random chance of that spawn happening in any outdoor cell you happen to be in. Regardless of the spawn settings for the cell.
To have the veiw of the Strip. The Post is a part of an exterior cell. I can try to simply make every object owned by the player faction. But, I am not sure if that will fixe the assassin spawn issue.
Redownload that new file. The first version, once again, had caravan pack stelthfully added in by GECK. I just put up a version that removes it. I will see about that spwning issue. I thought I had fixed that. I also use IWS and never had the toilet set off a spawn. Give me a few to investigate!
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http://newvegas.nexusmods.com/mods/46277 (eyebot army)
http://newvegas.nexusmods.com/mods/34884 (enclave eyebot mod)
PS
I downloaded and used your surveillance mod. (using it as a stop over when i'm away from my Under water home.) Thanks for mods like these!
Two Footlockers
Oven
Two Centerpost Lockers
FirstAid Kit
Wall Safe
Parts Locker
Two Ammo Boxes
Mini-fridge
Desk
and if I had better mod skills I would add a partridge in a pear tree.
To have the veiw of the Strip. The Post is a part of an exterior cell. I can try to simply make every object owned by the player faction. But, I am not sure if that will fixe the assassin spawn issue.
Redownload that new file. The first version, once again, had caravan pack stelthfully added in by GECK. I just put up a version that removes it. I will see about that spwning issue. I thought I had fixed that. I also use IWS and never had the toilet set off a spawn. Give me a few to investigate!