Ok for whatever reason, only version 2.0 doesn't work for me, when I try to shift or ctrl click it still has the vanilla behaviour - load up v1.1 or even v1.0 and it works flawlessly. Running JIP 54.40 and NVSE 5.1b4. Have I missed something?
Ahh ok. I actually made a request on that mod's page to see if the bQttSelectShortKeys function could be separated so that weightless items can still be taken en masse without asking how much.
I've been getting glitchy behaviour where once I transfer something, scroll wheel is stuck shifting the category of the inventory. I can only get it fixed if I get the quantity menu to show up in a vanilla manner and then exit the quantity menu. Can you make an option to disable the scroll wheel functionality or fix this?
I would suggest an MCM menu where you can change the keys and enable/disable scroll wheel functionality.
Thankfully, that will be a thing of the past with the new JIP function, SetCursorPos! I've already used it (Prematurely, maybe) on my own personal copy, since I just couldn't wait!
The entire mod has been eventified now. Dropping items is not possible yet due to lack of RMB support in OnMenuClick event handlers, but I suspect this will be available before long.
Are you planning to make use of the Get and SetCursorPos functions? They've been working pretty well for me, though there was one crash which I'm not sure is related.
Sorry, I didn't see any mention of it in the changelog, and didn't go to re-read the description.
It looks like you're setting the cursor's position after the quantity menu closes. From my experimentation, the cursor's position is saved if that menu closes, so you can set the position immediately once it's open, preventing the slight delay that comes with setting it afterwards.
i know it would be a stretch but can you port this on FO3? i have so much items that its not even funny to use the clunky quantity menu. i cant find any good mod that fixes the quantity menu on FO3 so i took the liberty on getting shot at by haters just to ask for a port. please dude.
The NVSE requirement means it likely wouldn't work - I suspect FOSE doesn't have the functions required. You can use this with TTW though, and get a whole lot of other benefits along with.
Hello, I really like this mod, since I search for such a thing for a very long time. Thank you very much
Edit: Is anybody there who could help me out with a little problem? I wanted to change the keys from left ctrl & shift to right control and shift. To do this, I change the iskeypressed values in the .esm, but this doesn´t seem to work. Anybody there with an idea how to get this done?
66 comments
Version 2.0
Thanks
I would suggest an MCM menu where you can change the keys and enable/disable scroll wheel functionality.
I've already used it (Prematurely, maybe) on my own personal copy, since I just couldn't wait!
They've been working pretty well for me, though there was one crash which I'm not sure is related.
It looks like you're setting the cursor's position after the quantity menu closes.
From my experimentation, the cursor's position is saved if that menu closes, so you can set the position immediately once it's open, preventing the slight delay that comes with setting it afterwards.
Does anybody know how to fix this?
Edit: Is anybody there who could help me out with a little problem? I wanted to change the keys from left ctrl & shift to right control and shift. To do this, I change the iskeypressed values in the .esm, but this doesn´t seem to work. Anybody there with an idea how to get this done?
This will recognize both SHIFT and CTRL keys (not just the left ones).
Uploaded here:
https://mab.to/taCxaNxYM
All credits to pintocat