Fallout New Vegas
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pintocat - Roy Batty

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pintocat

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66 comments

  1. elienaimg
    elienaimg
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    • 1 kudos
    The JIP integration wasn't working for me. No prompt was appearing for some reason.. Probably some conflict.. Installing this mod fixed it.   

    Version 2.0
  2. MRshaftyy
    MRshaftyy
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    sorry if im missing something, but the return cursor isnt added to jip ln is it? because it doesnt seem to be
  3. templeofninpo
    templeofninpo
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    • 22 kudos
    Can I customize it so only the cursor return function is enabled?
  4. Bottletopman
    Bottletopman
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    Ok for whatever reason, only version 2.0 doesn't work for me, when I try to shift or ctrl click it still has the vanilla behaviour - load up v1.1 or even v1.0 and it works flawlessly. Running JIP 54.40 and NVSE 5.1b4. Have I missed something?
    1. RoyBatterian
      RoyBatterian
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      The JIP integration supercedes this, I will update it soon to just apply the patch dynamically and leave the mouse wheel and terminal close in it.
    2. Bottletopman
      Bottletopman
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      Ahh ok. I actually made a request on that mod's page to see if the bQttSelectShortKeys function could be separated so that weightless items can still be taken en masse without asking how much.
    3. Bottletopman
      Bottletopman
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      Just wondering if there's any update to this or are you waiting on TTW 3.0 to release this alongside it?

      Thanks
    4. RoyBatterian
      RoyBatterian
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      After, in semi-crunch mode atm.
    5. Bottletopman
      Bottletopman
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      • 37 kudos
      Cool, thanks
  5. Lev_Astov
    Lev_Astov
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    This is the greatest mod of all. Where have you been all my (last 7 years) life?
  6. DrPastah
    DrPastah
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    • 2 kudos
    I've been getting glitchy behaviour where once I transfer something, scroll wheel is stuck shifting the category of the inventory. I can only get it fixed if I get the quantity menu to show up in a vanilla manner and then exit the quantity menu. Can you make an option to disable the scroll wheel functionality or fix this?

    I would suggest an MCM menu where you can change the keys and enable/disable scroll wheel functionality.
  7. bct18181
    bct18181
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    How I long for the days of the mouse not centering on the screen. Fuckin consoles.
    1. DarianStephens
      DarianStephens
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      Thankfully, that will be a thing of the past with the new JIP function, SetCursorPos!
      I've already used it (Prematurely, maybe) on my own personal copy, since I just couldn't wait!
    2. RoyBatterian
      RoyBatterian
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      The entire mod has been eventified now. Dropping items is not possible yet due to lack of RMB support in OnMenuClick event handlers, but I suspect this will be available before long.
    3. DarianStephens
      DarianStephens
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      Are you planning to make use of the Get and SetCursorPos functions?
      They've been working pretty well for me, though there was one crash which I'm not sure is related.
    4. RoyBatterian
      RoyBatterian
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      That was the whole reason I updated it.
    5. DarianStephens
      DarianStephens
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      Sorry, I didn't see any mention of it in the changelog, and didn't go to re-read the description.

      It looks like you're setting the cursor's position after the quantity menu closes.
      From my experimentation, the cursor's position is saved if that menu closes, so you can set the position immediately once it's open, preventing the slight delay that comes with setting it afterwards.
  8. Gahnfaust
    Gahnfaust
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    Hmm for some reason shift clicking and the mousewheel feature isnt working at all, but the ctrl click works without a problem.

    Does anybody know how to fix this?
  9. ZengarZonvolt
    ZengarZonvolt
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    i know it would be a stretch but can you port this on FO3? i have so much items that its not even funny to use the clunky quantity menu. i cant find any good mod that fixes the quantity menu on FO3 so i took the liberty on getting shot at by haters just to ask for a port. please dude.
    1. Keleigh3000
      Keleigh3000
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      The NVSE requirement means it likely wouldn't work - I suspect FOSE doesn't have the functions required. You can use this with TTW though, and get a whole lot of other benefits along with.
  10. DelphiDie
    DelphiDie
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    Hello, I really like this mod, since I search for such a thing for a very long time. Thank you very much

    Edit: Is anybody there who could help me out with a little problem? I wanted to change the keys from left ctrl & shift to right control and shift. To do this, I change the iskeypressed values in the .esm, but this doesn´t seem to work. Anybody there with an idea how to get this done?
    1. pintocat
      pintocat
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      Shared link to you with different version.
    2. jabakaka
      jabakaka
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      can you share the right ctrl and shift version with the rest of us?
    3. pintocat
      pintocat
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      https://www.dropbox.com/s/kdsrjy74ofq26bf/Dynamic%20Quantity%20Prompt.esp?dl=0
    4. Kuko16
      Kuko16
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      • 10 kudos
      Link down
    5. demarnem
      demarnem
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      • 7 kudos
      I took the liberty of updating it.
      This will recognize both SHIFT and CTRL keys (not just the left ones).

      Uploaded here:
      https://mab.to/taCxaNxYM

      All credits to pintocat