Fallout New Vegas

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steamcanuck

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steamcanuck

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35 comments

  1. WhyAreYouRunningg
    WhyAreYouRunningg
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    Your missing a bunch of npcs to subjugate, such as animals (because animal friends doesint do that, you cant make them follow you with the perk, and they only help u during combat which makes it useless in that regard. I also could not subjugate nightkin or super mutants, among other things. because apparently big giant hulking beings cant be made to follow orders via BRUTE FORCE explosive collars, lol. Even if  Im using a modded animal friend perk so all of them get added, that has nothing to do with this mod here. I should be able to subjugate a big green hulking supermutant or big blue cloaky boy nightkin if I want to, since they dont contribute to anything in terms of the ending aside from ONE Nightkin npc with snow globes, thats it. Dont need robots because I already have a mod that lets u hack into and repair/control a robot army anyways, just making sure npcs that SHOULD be able to be subjugated when u crouch walk to them CAN be subjugated, ie the aformentioned animals like deathclaws,etc, or again, supermutants and nightkin.
  2. ravayen
    ravayen
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    not sure if anyone is still around coz of fo4 but if there is......
    If I subjugate a fiend and then tell him to relax or go home he will then start attacking ncr or other friendlies is there a way to prevent this even if its a hack involving the console commands?
  3. steamcanuck
    steamcanuck
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    So, some of you may have noticed, but those who haven't, I've finally released version 2 of Subjugation. Please see the release notes for the changes. Note, those who have an older version will need to have either a clean save, or start a new game, as this version is not compatible (lots of internal things that have been either changed or removed).
  4. steamcanuck
    steamcanuck
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    Putting the finishing touches on Version 2 of this mod, just going through a bit of play-testing.  Hope to have it packaged and posted within the next couple of days.  It'll be a complete rebuild, so it won't be compatible with previous versions.  Necessary though, since the previous version was a mess of code and unused parts, etc.
     
    Better control of subjugate behaviour--they won't run off so much when going through load-screens.  Revamped Activate Menu/Group Menu.  Added an Individual selector, so you can access subjugates remotely.  More details to come on release.
     
    This will likely be the last major release, since at this point, it's working exactly as I'd originally intended.
  5. SpetsnazDude
    SpetsnazDude
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    I'm not too sure if the mod author is still kicking with this mod, or if the mod still has a strong base but I have noticed a little problem (I think!) with your mod.

    Basically, subjugated NPCs use up ammo; this may not seem like a big deal but most NPCs only come with 5 - 10 rounds of ammo for their weapon, since NPCs don't use up ammo. Which leads to your subjugated teammates shooting at the enemy 5 or so times, then running off trying to find another supply of ammo or a new weapon.

    Now, I've tried rolling back to previous versions and disabling all of my mods to see if this was an issue my side, and well, that didn't really help. I suppose I could just mess around with the script files within the GECK but I was just wondering if anyone else had the issue.

  6. HamsterDoingAlgebra
    HamsterDoingAlgebra
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    Shouldn't we be able to brainwash them into thinking their name was something else? Like naming Cook-Cook Fitz Gerald and him keeping it?
  7. DirectorKane
    DirectorKane
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    "Quote" < NEXT RELEASE...
    I've already began wiring in the code for it... the ability to make a subjugation permanent. As in, they lose all faction affiliation, and are loyal to the courier and ONLY the courier for the remainder of the game. The key word here, permanent. It cannot be undone. >
    "End Quote"

    Sort of like the console commands "removefromallfactions" and "addtofaction 0001b2a4" <-- player faction

    sounds cool will give this a try in the morning.. ran into some fiends before my last save will resurrect them to play with this
  8. xXLoboSolitarioXx
    xXLoboSolitarioXx
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    a way to turn anyone into a companion?
    AWSOME.
  9. Naster88
    Naster88
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    I was having serious trouble trying to enjoy Old World Blues with my companion-reliant, charisma-based character before I found this mod. So I thank you for this lifesaver of a mod!
  10. Llama Lord
    Llama Lord
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    Is there by any chance a debug console command for force resetting your subjugation list? I ran into a problem with a couple of glitchy subjugated roboscorpions and turning the mod off works, but the problem returns when I turn the mod back on.