My only problem with this mod is that its using incorrect Reload Anim for an AK family of all. It using ReloadF instead ReloadE which mean, if you wanna get this mod with any kNVSE anim mod like AKIanim sets or Hit_ChineseAR anims mod that utilize AK's ReloadE anim, you're out of luck. You can change it through GECK but the mag won't move, will not animate all which kinda headache to scew around with Nifskope. Hope someone expert can redo it someday..
One of the best mods for AK. Now, if HD textures, it would be generally good! At one time, it was the best AK, you can't argue with that. He still remains very good. It is a pity that the mod did not receive further development. He has a lot of potential.
for a mod this old, it has aged quite well and its one of my fav aks, ammo cap has to be reduced though and also it needs a caliberX patch so it can use 7.62x39 ammo
My only problem with this mod is that its using incorrect Reload Anim for an AK family of all. It using ReloadF instead ReloadE which mean, if you wanna get this mod with any kNVSE anim mod like AKIanim sets or Hit_ChineseAR anims mod that utilize AK's ReloadE anim, you're out of luck. You can change it through GECK but the mag won't move, will not animate all which kinda headache to scew around with Nifskope. Hope someone expert can redo it someday..
has this mod been broken by some recent update? can't get it to work no matter what I do, the game just won't recognize it, console keeps saying items with these IDs don't exist
just installed it and i can say it works perfectly as advertized (creator made a typo in the gun stats so it has 39 bullets instead of 30 in the mag)
when attaching mods to the weapon you must ''equip'' the tools that are in your apparel category this will open a prompt on what to put on and tell you what that is on it. regarding animations they work perfectly after i installed WAR following Gophers guide on youtube
it does not fit with the Grunt perk from HH, as such as i were in the geck and fixed the mag cap (formyself) and the mags i upped its dmg to have it remain competing with the 556 chamberd weapons post perk.
ROF is perfect its acc is a bit over the top for a ''balanced'' weapon but the scarcety of the bullets compensate.
really hope to see this gun ported to FO4 as it me inlove with it (though i still need the AMR to pick of heavier enemies such as sentrybots, deathclaws)
348 comments
My only problem with this mod is that its using incorrect Reload Anim
for an AK family of all. It using ReloadF instead ReloadE which mean, if
you wanna get this mod with any kNVSE anim mod like AKIanim sets or
Hit_ChineseAR anims mod that utilize AK's ReloadE anim, you're out of
luck. You can change it through GECK but the mag won't move, will not
animate all which kinda headache to scew around with Nifskope. Hope
someone expert can redo it someday..
At one time, it was the best AK, you can't argue with that. He still remains very good. It is a pity that the mod did not receive further development. He has a lot of potential.
when attaching mods to the weapon you must ''equip'' the tools that are in your apparel category
this will open a prompt on what to put on and tell you what that is on it.
regarding animations they work perfectly after i installed WAR following Gophers guide on youtube
it does not fit with the Grunt perk from HH, as such as i were in the geck and fixed the mag cap (formyself) and the mags i upped its dmg to have it remain competing with the 556 chamberd weapons post perk.
ROF is perfect its acc is a bit over the top for a ''balanced'' weapon but the scarcety of the bullets compensate.
really hope to see this gun ported to FO4 as it me inlove with it (though i still need the AMR to pick of heavier enemies such as sentrybots, deathclaws)