Hi guys im really really confused here. My game crashes constantly after getting these sets of mods. For AWOP and MoMod to work properly together which mod file from HERE am I supposed to download and install exactly? Im confused please help!
Is it safe to update from 5.0 to 6.0 in an ongoing game? If yes, how do I update it? Is it by deleting the old file and simply installing and enabling the new one, or simply replacing and stuff when prompted?
New update today (6.92). Adds music to the new AWOP NV areas and fixes some gaps in Ghost Town South. The Monster Patch (Vanilla) has had many changes with about 10 of the old locations being redecorated and/or expanded to make them generally look and play better. The Monster Patch was going to have a backstory to make the areas feel more lore friendly but I'm having a bit of trouble with that at the moment so it will have to wait for a later update. For now I felt it was more important to get out the updated areas. Once the Monster Patch Vanilla is finished I'll update the orginal version with the updated areas
Not getting that myself, at least in the Vanilla version (it's been a while since I tested the Momod version) so it probably is another mod, though I don't use Interior Lighting, so I cant say for sure it's that.
I fixed the invisible enemies in the original mod and made a vanilla conversion for use without Monster Mod. The vanilla version has extra areas, some expanded locations and is generally better balanced for the original game. Over time I'll get the new area updates copied over to the MoMod version but for the time being I'm gonna be busy with the AWOP update.
Please report any bugs or balancing issues. Let me know if anything feels excessive or underwhelming.
Works fine for me. No texture issues so far. The only problem occur is if I reload the game at the Rumble Zone, or die in the Rumble Zone, the enemies won't attack. They'll just stand still waiting for a shotgun to the face. Is there a patch for this? Not that annoying mind you. All I have to do is to git gud. But when it happens, it gets kinda infuriating.
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Adds music to the new AWOP NV areas and fixes some gaps in Ghost Town South.
The Monster Patch (Vanilla) has had many changes with about 10 of the old locations being redecorated and/or expanded to make them generally look and play better.
The Monster Patch was going to have a backstory to make the areas feel more lore friendly but I'm having a bit of trouble with that at the moment so it will have to wait for a later update. For now I felt it was more important to get out the updated areas. Once the Monster Patch Vanilla is finished I'll update the orginal version with the updated areas
I fixed the invisible enemies in the original mod and made a vanilla conversion for use without Monster Mod.
The vanilla version has extra areas, some expanded locations and is generally better balanced for the original game. Over time I'll get the new area updates copied over to the MoMod version but for the time being I'm gonna be busy with the AWOP update.
Please report any bugs or balancing issues. Let me know if anything feels excessive or underwhelming.