When one gets an error message the message box will say something (or in my case, exactly) like "Origin: 0x0055F4F5". Is this hexadecimal the one we should set to 0, 1, or 2 in the .ini? Because the "Origin: ____" numbers are, in my case, frequently off by 5 compared to the ones in the .ini. For example, I'll get "Origin: 0x0055F4F5" but in the .ini the closes number I find is 0x0055F4F0: is this the same, or should I add the number to the .ini?
Use the number you find in the .ini. I did not realize there was an offset. I'll try to correct it next time.
EDIT: I just read that part of the source again. The address displayed is the actual address of the error call. That address + 5 is where the next instruction will be executed.
In this context, I changed the displayed value so it is equal to the value in the ini. But I won"t upload for "just that".
I don't know who roy even is much less where it's at. Edit: Nevermind I see now. "GECK Extender" Also somehow missed the part where your not suppose to use it with this as well. Oops.
If you're wondering if the geckpu is working (the vanilla and pu geck start up the same) then: Start up the geckpu, go to view (along the top), click it and look for something that says "Powerup Marker hack". If you see that then it's working.
To load the G.E.C.K. through NVSE after you've installed it in your Fallout New Vegas folder:
1) Right click the nvse_loader.exe icon in your Fallout New Vegas folder. On the toolbar that pops up click Create Shortcut.
2) Right Click the new icon you just created named: nvse_loader.exe - Shortcut. On the toolbar that pops up click Properties.
3) The window that pops up should read at the top nvse_loader.exe - Shortcut Properties.
4) In that window will be a line that reads Target: Followed by your install directory where you installed Fallout New Vegas.
Example: Target: "C:\Steam\steamapps\common\Fallout New Vegas\nvse_loader.exe" The first part of that line may be different on your computer.
What we care about here is the end of the line.
5) At the end of that line, after the end quote " type a space, and then -editor. The end of your file path in the Target window should now read like this
Example: Target: "C:\Steam\steamapps\common\Fallout New Vegas\nvse_loader.exe" -editor
6) Click Apply at the bottom of the window.
7) Click Close at the bottom of the window.
Click the nvse_loader.exe - Shrortcut icon.
9) The G.E.C.K. should now load up.
If it doesn't... you're on your own. I don't know how to explain it any other way.
Just to make sure, if I run GECK through the shortcut with powerup installed as well, does the shortcut load up the powerup too?
Something else which is vital but which you have omitted is that you must run the shortcut as an admin else the GECK will fail to load. To do this, simply follow steps 1-3 and then click 'Advanced...' which is beside 'Open File Location...' and 'Change Icon...' and then tick the 'Run as administrator' box.
Running this through NVSE and have some issues; 1. I can't toggle the light markers in view. Toggling it off doesn't remove the light markers from view. 2. Toggling Sound Markers does nothing as well. 3. Furniture Markers aren't initially view-able, despite markers being enabled and new furniture placed starts off with it's markers disabled when markers enabled. Both cases are remedy by toggling markers off then on again, but still a issue.
Can you help me please? My GECK for NEw Vegas Crashes at Start up. There is No Official Help that I can Find. I deleted the Innis and Reinstalled it but it still don't work. Please Help me.
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Messages are now output to a log file.
Messages can be hidden or even completely removed.
see readme in nvse_plugin_geckPU_ew-2.0.zip for instructions.
EDIT: I just read that part of the source again.
The address displayed is the actual address of the error call. That address + 5 is where the next instruction will be executed.
In this context, I changed the displayed value so it is equal to the value in the ini. But I won"t upload for "just that".
B) Roy just released his own version that supposedly replace this one. I haven't tested it.
To load the G.E.C.K. through NVSE after you've installed it in your Fallout New Vegas folder:
1) Right click the nvse_loader.exe icon in your Fallout New Vegas folder. On the toolbar that pops up click Create Shortcut.
2) Right Click the new icon you just created named: nvse_loader.exe - Shortcut. On the toolbar that pops up click Properties.
3) The window that pops up should read at the top nvse_loader.exe - Shortcut Properties.
4) In that window will be a line that reads Target: Followed by your install directory where you installed Fallout New Vegas.
Example: Target: "C:\Steam\steamapps\common\Fallout New Vegas\nvse_loader.exe" The first part of that line may be different on your computer.
What we care about here is the end of the line.
5) At the end of that line, after the end quote " type a space, and then -editor. The end of your file path in the Target window should now read like this
Example: Target: "C:\Steam\steamapps\common\Fallout New Vegas\nvse_loader.exe" -editor
6) Click Apply at the bottom of the window.
7) Click Close at the bottom of the window.
Click the nvse_loader.exe - Shrortcut icon.
9) The G.E.C.K. should now load up.
If it doesn't... you're on your own. I don't know how to explain it any other way.
Just to make sure, if I run GECK through the shortcut with powerup installed as well, does the shortcut load up the powerup too?
Something else which is vital but which you have omitted is that you must run the shortcut as an admin else the GECK will fail to load. To do this, simply follow steps 1-3 and then click 'Advanced...' which is beside 'Open File Location...' and 'Change Icon...' and then tick the 'Run as administrator' box.
In fact it would generate more issues than solution.
There is only one rule to follow. Do no install a game you intend to mod inside Program Files or Program Files (x86).
Please, do not tell people to run any part of those games as admin, that is a very bas advice.
1. I can't toggle the light markers in view. Toggling it off doesn't remove the light markers from view.
2. Toggling Sound Markers does nothing as well.
3. Furniture Markers aren't initially view-able, despite markers being enabled and new furniture placed starts off with it's markers disabled when markers enabled. Both cases are remedy by toggling markers off then on again, but still a issue.
check http://nvse.silverlock.org/