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- Changelogs
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Version
- Change Log, Caliber 5.04
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- Example script for Millenia's Pernach added
- Removed tracers from all ballistic projectiles (opens possibility for tracer rounds in future)
- Corrected EMP effects for DLCs to use proper conditions
- Fixed vanilla 45cal casing
- Changed Lead Pipe meltdown recipe to only give 500 lead
- Changed Bulk buying script to give much less resources for balance
- Corrected values on hive, plasma and pulse missiles
- Corrected values on high explosive, incendiary, plasma and pulse rockets
- Corrected values on plasma and pulse RPGs
- Corrected values on .22-250 AP, JHP and Match
- Corrected value on .30-06 FMJ
- Corrected values on .30-30 FN and JHP
- Corrected value on .300 WinMag FMJ
- Corrected values on .303 British AP, FMJ and JSP
- Corrected value on .308 Match
- Corrected values on .32 S&W +P, Match, SWC
- Corrected value on .357 Magnum SWC
- Corrected value on .380 ACP JHP
- Corrected values on .40 S&W JFP, JHP, L 165 and L 180
- Corrected value on .408 CheyTac Match
- Corrected value on .44 Magnum JHP, and SWC
- Corrected value on .45 ACP L 230
- Corrected value on .45LC JSP
- Corrected values on .45-70 Govt HP and SWC HL
- Corrected value on .455 Webley
- Corrected value on .458 SOCOM HP
- Corrected values on .50 AE FMJ, JHP, JHP+
- Corrected values on .50 BMG FMJ, Match HL
- Corrected value on .50-70 Govt
- Corrected value on .500 S&W JHP
- Corrected values on 10x25mm JHP HL, L 165 and L180
- Corrected values on 12x42mm HP and JHP HL
- Corrected value on 14mm AP
- Corrected values on 25mm Bean Bag, Buckshot, Flechette, Plasma, Pulse, Timed and Slug
- Corrected values on 2mmEC Max Charge and Over Charge
- Corrected values on 4.6x30mm AP, JHP and JSP
- Corrected values on 40mm Bean Bag, Buckshot, Flechette, Plasma, Pulse and Slug
- Corrected values on 5.45x39mm Surplus, 7N10 and 7N22
- Corrected value on 5.56x45mm NATO Match HL
- Corrected values on 5.7x28mm AP and JHP
- Corrected value on 5mm JSP HL
- Corrected value on 6.8mm SPC JHP
- Corrected values on 7.5x55mm Swiss AP and JHP
- Corrected values on 7.62x25mm Tokarev AP and JHP
- Corrected values on 7.62x39mm AP and JHP
- Corrected values on 7.62x54mmR AP, API, and JHP
- Corrected values on 8x57mm Mauser AP and JHP
- Corrected values on 9x19mm AP and JHP HL
- Corrected values on 9x25mm Dillon JFP and JHP
- Corrected value on 9x39mm SP-6
- Corrected values on Electron Charge Pack Max Charge, Optimized and Over Charge
- Corrected values on Energy Cell Max Charge, Optimized and Over Charge
- Corrected value on Flamer Fuel Optimized
- Corrected values on Microfusion Cell Max Charge and Over Charge
- Corrected value on Mini Nuke Tiny Tots
Change Log, Caliber 5.03
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- Corrected 7.62x39mm distribution
Change Log, Caliber 5.02
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- Corrected .50 BMG Raufoss value
Change Log, Caliber 5.01
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- Fixed bug with NVSE/Plugin detection
Change Log, Caliber 5.0
=======================
- Completely Overhauled
- Caliber is now an overhaul in addition to a modders resource (you don't need other recipe mods)
- Carries forward bug fixes from YUP (except some VATS fixes for shotguns that don't always work)
- Fixed Hand Loader perk to be available at 50 Guns skill instead of 70
- Fixed some vendors to respawn their inventories
- All DLC Required and Supported (except crap packs)
- Supports TTW - no patch required
- New Ammos and Recipes (too many to list)
- Bulk ammo/supplies bug fixes
- Expanded vanilla Ammo and Recipes
- All Ammo renamed for consistency
- All Ammo effects checked and fixed where required
- All Recipes renamed for consistency
- All Items renamed for consistency
- All Cases and Reloading supplies renamed for consistency
- All Projectiles renamed for consistency
- All tracers removed (npc's tracers are hard coded!)
- Rebuilt activation system to reduce resource usage and better integration
- Removed Globals to reduce resource usage
- Removed all icons that clashed with base game style
- Full set of leveled lists to make vendors and loot containers
- Overhauled weight and values
- All recipes made equal
- All recipes now require Guns, Explosives or Science instead of repair
- All ammo recipes moved to reloading bench
- New categories
- All Editor ID's renamed for consistency to ease scripting
- All records checked for bugs and inconsistencies
- 20x102mm Vulcan removed due to lack of assets
- Deprecated .45 ACP and 5.56 rounds removed
- PN Sorter support
- Test Cell added (don't open the vendor chests, game bug causes hang)
- NVSE, JIPNVSE and LutanaNVSE is required! (stop living in a cave)
- Patches need to be rebuilt, sorry. On the plus side it's easier now
- There will be bugs (hopefully minor)
- If you don't like the changes use the old 4.017 version (and enjoy all the bugs in it)
- Bulk recipes were removed, use JIP Improved Recipe Menu http://www.nexusmods.com/newvegas/mods/59638
- You don't need mods like Missing Ammo Recipes anymore, Caliber does it all.
Change log, CaliberX 4.017
==========================
- Corrected "ammo consumed" entries for the 5.45x39 rounds so the player can now recover spent casings
- Adjusted the "5.45x39mm (7N22, AP+)" round to better-reflect reality and make it worth using. 0.9x damage multiplier, -25 DT effect.
- Added crafting and breakdown recipes for the 5.7x28mm rounds.
Change log, CaliberX 4.015
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- .45-70 HP breakdown recipe fixed, thanks to nOObie for pointing it out.
- Projectile added to .45 ACP ammunition subtypes that should hopefully fix the "blank effect" users have been getting.
- Corrected a few lingering ammunition names and recipes needing decimal points for consistency.
- Maybe another small (naming or recipe) change or two I forgot to document.
Change log, CaliberX 4.014
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- Added recipes for .303 British FMJ and AP with corresponding breakdown recipes for same and .303 British JSP Hand Load.
Change log, CaliberX 4.013
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- Renamed 5.45x39mm 7n10 breakdown recipe to properly display as "breakdown" and fixed input to 7N10 instead of 7N20. Thanks to MVuc for pointing it out!
Change log, CaliberX 4.012
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- Switched name but not weight for .454 Casull ammo rounds. The JHC should be heavier and have the HP effect while the JSP should have be lighter and have the penetration bonus.
Change log, CaliberX 4.011
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- Corrected recipes for 5.45x39mm AP and AP+ per the existing AWOP CaliberX patch
- Replaced instances of .45 ACP obselete and 5.56mm NATO match obselete ammo on vendor and loot lists for consistency.
Change log, CaliberX 4.01
==========================
Version 4.x vision: To bring CaliberX in line with the DLC's as a basis of moving forward from instead of falling back to. The biggest call for support is from NEW modders and players with new games. That being said, from here on CaliberX will assume users have all the official DLC's. The previous versions of CaliberX will work just fine for those who don't. Users of previous versions of CaliberX will probably want to update before starting a new game, but not during an existing game. Those who have not used CaliberX before can install it on top of an existing game without a problem. using this update makes the previous Honest Hearts and GunRunner's Arsenal patches unecessary. You may delete them after backing up your old ESM and putting this new one it its place.
**Caliber Prime Changes:
========================
- Renamed 7.62x39 JHP recipe name to display properly at reloading bench.
- Put ammo in the .30 Carbine list so game will not crash when a weapon refers to it like the WMX Battle Rifle, for example.
**Honest Hearts Changes:
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- CaliberX .45 ACP ammo ID duplicated to overwrite HH .45 Auto ammo, but original Caliber .45 ACP left untouched aside from being marked obselete or (obs) and all forms added to HH ammo list for maximum compatibility. To make things run smoother going forward, the obselete recipes have been disabled as appropriate.
I'll say that again: both the HH .45 Auto ammo list and obselete CaliberX .45 ACP ammo lists contain ALL (previously known as) .45 Auto and .45 ACP ammo. No matter how well the user follows directions or not, no matter if their weapon is built for CaliberX specifically or was made to work with the obselete system they will be able to use whatever ammo they have hoarded and the new stuff too.
- HH .45 weapons modified to use CaliberX visual assets (casings and projectiles) just as original CaliberX HH patch did. The same goes for reloadable casings and purchaseable box of reloadable casings (In HH it was called "Case Box 10mm", this was also corrected).
- For the moment .45 ACP ammo begins the game active as opposed to upon completion of HH to ensure ammo availability for other mods using the ammo. If someone wants to rewrite the CaliberX activation and HH completion scripts to share with me I would be more than happy to implement it and give credit. At this time there is no more need to activate .45 ACP ammo via quest/script as it is now active by default.
- The Survivalist's Rifle was removed from the container it was in with the old patch. I know with the BoE HH patch Earache42 put it in world to be seen, but the standard HH patch did not seem to actually put it back into the game. The removal has been "undone" by not including the edit to that container.
- Corrected typo obselete Case Box .45 APC > Case Box .45 ACP. You'll likely never see it now, but it's been fixed.
** GunRunner's Arsenal Changes:
===============================
- Sorting by name retained and applied to 9mm and 5.56mm hand loads and all GRA ammunition was also rolled into the appropriate ammo lists (Exception 5.56mm NATO).
- Previous 5.56mm Match round changed ID as it replaces GRA version. "Obselete" version left live for backwards compatibility for lazy users just like legacy .45 ACP ammo.
==========================
v3.18
Cleans up 10mm ammo variations for clarity and effectiveness.
Cleans up .50BMG ammo variations for clarity and effectiveness.
Renames .50 MG to .50 BMG for primers and casings.
Renames 7.62Nato as a .308 varient for consistancy.
Consistant use of "." when designating calibers
Adds Missile to RPG and RPG to Missile recipes.
Adds more missing recipes.
v3.17
Updates CaliberXhonesthearts.esm patch to include .45 ACP +P round.
Adds .444 Marlin round (previously a BOE addition).
v3.16
Updates some ammo affects Obsidian overwrote in FNV 1.4.525. Again.
Adds Gunrunner's Arsenal DLC patch.
Assorted tweaks and fixes.
Renames HonestHearts patch. Delete HonestHearts-Caliber.esm from your data directory if upgrading.
==========================
v3.15
Revamp new muzzle flashes. More flash, less smoke, better balance.
Adds Honest Hearts DLC patch which replaces new .45auto rounds with Caliber .45ACP. Effects DLC weapons and worldspace.
==========================
v3.14
Corrects missing mesh for 12.7mm projectile
Corrects bad mesh for 40SW
Corrects bad mesh 380ACP
Corrects mis-orientation of .20 ga hull
Adds more ToastyFresh muzzle flashes
Adds optional compatibility with HonestHearts
Updated Fomod
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v3.13
Adds compatibility with FNV 1.3.452 update (April 2011)
==========================
v3.12
recipe additions and fixes
More consistant naming conventions
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v3.11
recipe additions and fixes
==========================
v3.1
Adds vanilla sytle recipes for all ammunitions
Adds casings distribution to major arms dealers
Restored missing Shotgun primers to GunrunnerHQ
Restores 9mmP ammo of Special List
Vendor inventories now refresh immediately on ammo activation
New Modders resource - CaliberDebugReset quest will disable all ammo when called.
New Modders resource - caliberXcookbook can be set to 0 to disable recipes
==========================
v3.06
Removes projectile data link from vanilla ammo due to vanilla bug
Removes casing recovery from 40mm grenade due to conflict with robots
Adds box casings to support future distribution
Adds global variable ammoXcookbook (default == 1) to support future release with recipes
All reported CTD issues resolved
==========================
v3.05
Solves CTD issue shooting securitrons
Adds 2mmEC projectile data
Links legacy munitions to projectile data
Legacy quest script attached
Corrects missing mesh for .44 magnum rifle projectile
Global ammo variable renamed AmmoX
==========================
v3.04
Corrects missing meshes for flamer fuel and government rounds
Add legacy munitions 14mmAP, 2mmEC, 4.7mm caseless, HN Needles
01/29/2010: v3.03 released. All projectile meshes updated to match vanilla tracers (mostly gone). New resources added for new rounds. Silent projectile data. New reduced load distribution method (modders using v2 will need to revise scripts)
12/24/2010: Updated Mod to include excalibr resources from FO3
12/12/2010: 14 new calibers added (see activate caliber list below)
- Change Log, Caliber 5.04
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- Author's activity
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September 2017
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09 Sep 2017, 7:50AM | Action by: Brigand231
Attribute change
author changed to 'Earache42 - Fluidfire - odin_ml - Maintainers Brigand231 - WhiskeyRiver2 - RoyBatterian'
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09 Sep 2017, 7:48AM | Action by: Brigand231
Attribute change
author changed to 'Earache42 - Fluidfire - odin_ml - Maintainers Brigand231 - WhiskeyRiver2 - RoyBattarian'
August 2016
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13 Aug 2016, 10:12AM | Action by: WhiskeyRiver2
Attribute change
WotNM_CaliberX 5.0 Patches category changed
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13 Aug 2016, 10:11AM | Action by: WhiskeyRiver2
File added
WotNM_CaliberX 5.0 Patches
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06 Aug 2016, 9:55AM | Action by: WhiskeyRiver2
File added
WotNM_CaliberX 5.0 Patches
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05 Aug 2016, 10:19PM | Action by: WhiskeyRiver2
File added
WotNM_CaliberX 5.0 Patches
April 2016
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28 Apr 2016, 9:35AM | Action by: Brigand231
Attribute change
long description changed
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- Mod page activity
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May 2024
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22 May 2024, 10:53AM | Action by: spainboy
Endorsed
'CaliberX'
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22 May 2024, 3:38AM | Action by: Johnboy555
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