Came across the dog treat and googled' to see if could be used. Apparently it can't and idk if there is a mod for it. It also doesn't look like a dog treat so this mod fixes that at least.
C'mon Bethesda! The modders have to do EVERYTHING lol, from making your doggie treats actually look like doggie treats to making them actually usable to feed to a dog (hopefully, maybe one day.)
The "Doggie Treat" item...is a completely useless item. However, there is also a script called SleepytimeDogTreatBaseEffectScript that was presumably created for this item, but is unused. It casts a fatigue effect on any creatures who eat it, knocking them out. It was therefore intended at one stage for the player to be able to give/leave this for dogs to make them unconscious and sneak past. It's not even clear if it's possible for dogs to eat food in the final game.
I mentioned my new mod on your mantle clocks page, but just in case, I also used these cute doggie treats in this mod http://www.nexusmods.com/newvegas/mods/55086/? , thanks again for uploading these!
Did you see LordInquisitor's improved chems meshes? This is the guy that can make those meats have different meshes. I TOO, need different meat meshes. I'm working on some traps (deathclaw traps...) and would like to bait them with meats.
1.) Cooked Meats (all)- There isn't a single difference in appearance between a raw slab of flesh and a grilled-to-perfection steak... despite the rather considerable amount of effort it takes for me to make one. Further, some of these (such as the bloatfly slider) -obviously imply that you're cooking the meat into some sort of a patty or burger.
Actually... that's already a big enough request... cooked items having their own meshes.
(and what is up with the stew? Why doesn't it have a stew mesh? Bah! Lame.)
15 comments
C'mon Bethesda! The modders have to do EVERYTHING lol, from making your doggie treats actually look like doggie treats to making them actually usable to feed to a dog (hopefully, maybe one day.)
Nice mod!
Holy crap!
How did I only just know notice that this was LordInquisitor?
>.<
Ohgawd... I just talked to one of my biggest heroes loike... loike... some kind of rookie!
T_T
I'mma go crai nao...
Did you see LordInquisitor's improved chems meshes?
This is the guy that can make those meats have different meshes.
I TOO, need different meat meshes. I'm working on some traps (deathclaw traps...) and would like to bait them with meats.
Well, lemme quick get my list:
1.) Cooked Meats (all)- There isn't a single difference in appearance between a raw slab of flesh and a grilled-to-perfection steak... despite the rather considerable amount of effort it takes for me to make one. Further, some of these (such as the bloatfly slider) -obviously imply that you're cooking the meat into some sort of a patty or burger.
Actually... that's already a big enough request... cooked items having their own meshes.
(and what is up with the stew? Why doesn't it have a stew mesh? Bah! Lame.)