Fallout New Vegas

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WOTmodsproductions

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WOTmodsproductions

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315 comments

  1. Winchy
    Winchy
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    Doubt i'l ever get an answer, but does the climbing equipment even exist or was the mod abandoned before it was finished? I've been to every location and been looking at every nook and cranny to find the equipment to no avail...
    1. MegaBreach
      MegaBreach
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      I know im about a year late but if I remember correctly from when I played this mod half a decade ago, the mountain climbing equipment is located at the basement of a burnt house behind the Orion Settlement. Its a little hard to find and most players would probably never encounter this interior as at is very secluded. The basement has a hard lock and rigged with explosives when entered.
  2. WilliamBrennan
    WilliamBrennan
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    • 1 kudos
    Not lore compliant: there should not be so many hostiles within actual NCR territory. No narrative or cohesion: just random dungeons scattered about. Don't use it.
  3. Razorsack
    Razorsack
    • member
    • 9 kudos
    this mod page is dead but i am trying to resurrect the mod but its just me so i need a team assembled
    [x] proof reader (befo)
    [] assistant level devs
    [] voice actors
    [] unique clothing/ hair designers
    [] script writers
    me = supervisor/template dev

    1. GhostlyComa
      GhostlyComa
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      • 5 kudos
      Hey, need help?
    2. Razorsack
      Razorsack
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      • 9 kudos
      yes what position i got the following above except for proof reader
    3. omfgroftlol
      omfgroftlol
      • supporter
      • 11 kudos
      Happy to see someone is gonna start working on this again. this mod is amazing and so much fun. so much potential.... Goodluck and cant wait to see the progress.
    4. Cassie363
      Cassie363
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      • 2 kudos
      You have permission from thelonewarrior, I'm assuming.

      Something you can start with right off the bat, is to create a compatibility patch with Lonesome Road. One of the ending choices (nuke NCR) creates a new area which uses the same gate at the Mojave Outpost as a means of access, rendering the BtB areas inaccessible. It's annoying, because it means that I can't use this mod on my main save.

      I'm sure I'm not the only one with this issue.

      I don't have any real skills, but my obsessive attention to detail could probably be of use; I could test for you, and document bugs and issues that I run across, if you'd like.

      I might be able to put together some simple unique scripted weapons or armor items as well, I suppose, although I wouldn't be able to model them (texture, maybe).
    5. CasualPig
      CasualPig
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      • 1 kudos
      Did this ever get done?
    6. Razorsack
      Razorsack
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      • 9 kudos

      @cassie363
      honestly I did not ask for permission I am going to ask for that

      and the compatability patch I am going to make I have lonesome road as well so I understand

      I had to buy a new computer so I never really got anywhere near complete I was in alpha testing when my computer fried

      so yea I will make a new entrence to the new land
    7. Razorsack
      Razorsack
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      • 9 kudos
      actually someone already did a lonesome road patch for beyond the borders anyway I will resume working on the expansion of this mod
    8. thelonewarrior
      thelonewarrior
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      • 112 kudos
      Hey, you may as well do what you want with this mod, just link the original when you make a mod page that's all I ask

      So yeah, I give you guys permission to do what you like to the mod
    9. SolidLinkKog
      SolidLinkKog
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      annnnnnnnd it never happend
    10. GODimitri
      GODimitri
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      • 6 kudos
      Nope. I guess we shouldnt really expect anything considering most mods are never finished.
    11. derpington83
      derpington83
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      • 2 kudos
      You could just make the entrance a box...or even a fake door into the wall
    12. DragonCurse4
      DragonCurse4
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      • 0 kudos
      I guess you gave up on working on it? Shame, I would've really liked this mod if it didn't break the game.
    13. ScrubaluficusReturns
      ScrubaluficusReturns
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      well f*#@
    14. WilliamBrennan
      WilliamBrennan
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      • 1 kudos
      To me that makes sense. You just nuked that area!
  4. zenkaves55
    zenkaves55
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    does this work with lonesome road?
    1. Fqllen0ut
      Fqllen0ut
      • supporter
      • 35 kudos
      This mod is abandoned, I wish there was allowance to rework this mod, I would try but not without permission.
    2. KellenAndCatherine
      KellenAndCatherine
      • member
      • 3 kudos
      You can see the mod authors response in the comment section to somebody trying to revive the mod several years ago, so im pretty sure he doesnt care what happens to the mod. You're free to work on it.
    3. Sn4rk
      Sn4rk
      • member
      • 10 kudos
      Please, try and rework the mod if you can
    4. Edward1379
      Edward1379
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      • 1 kudos
      this mod is severely outdated and might even break your game later on, steer clear of it.
  5. marjon44
    marjon44
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    • 0 kudos
    place seems to be a bit less  number of people than it used to be, and you dont get any quests from the military base now either, they mention the fiend lab but dont give you the quest to destroy it now, all you get is we dont have any work for civilians..its a shame was a good mod,hope someone takes it up again
  6. luka2002barabadze
    luka2002barabadze
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    • 0 kudos
    is this safe to uninstall mid-game?
  7. luka2002barabadze
    luka2002barabadze
    • member
    • 0 kudos
    horribly glitched for some reason. the place can't be accessed and when I go further reality literally starts to collapse.
    1. foxx0021
      foxx0021
      • member
      • 1 kudos
      Mod author probably realized at some point that map is only so big, only way you can build past a certain point is to make really tall mountains as a barrier wall and a door to another worldspace
  8. DottheDestroyer
    DottheDestroyer
    • member
    • 0 kudos
    A cool mod, but screws up a lot of the base game sometimes. A big issue I had was that the named NCR in McCarran would always spawn in the middle of the desert and get slaughtered by the hostile NPCs in this mod. Otherwise, I found the SCP area and the asylum to be loads of fun. The town overran with mutant spiders was a nice touch.
  9. earthdude
    earthdude
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    • 2 kudos
    This mod, while a great idea, is only half done in terms of development and testing. Some areas are better than others, but most are pretty basic. Perhaps the best (IMO) area was the insane asylum. However, that introduces a graphical bug that makes everything dramatically darker and monotone after you play through that area. It made playing Dead Money nearly unplayable. I spent hours unloading every mod that could potentially have had a conflict and re-adding them one by one to discover that this mod was the problem. My guess, a vanilla script was edited so that when that same script was used in Dead Money it screwed everything up. (See vanilla npc fix mod, too.)
  10. SirDanest
    SirDanest
    • member
    • 1 kudos
    I like this... disappointing that it was abandoned. There's a lot of floating roads, rocks and plants relatively near the entry area, but it's a fantastic landscape that I love exploring even if I don't find any story content.