Despite deleting the mod following the step, whenever I try to open my Pip-Boy, it just shows an empty hand. I've tried using the player.additem command to add a Pip-Boy and yet it still doesn't work. Please provide solutions. I'm using GOG btw.
If anyone happens to be wearing power armor (or any armor, just only the power armor blocks visibility) when they uninstall this mod, when you put the 3000 back on, you will need to take it off and put it back on for it to appear correctly underneath the Pip-Boy
Fun Fact, the Lore-Friendly tag should be removed because one major feature of Fallout is the fact that miniaturized electronics did not exist in Fallout. Look at the screen of this tablet, Imagine how the heck that'd work - LCD displays can't be done, the technology isn't there - so it'd have to be some super shallow CRT - which wouldn't function because there is dimensions needed so that the imagine displays properly on the screen.
Not to mention the Dweller handbook in the first two games refers to the Pipboy as a wrist mounted device, not handheld.
=========FIXES FOR PIP BOY MENUS NOT FITTING THE SCREEN AND PIP BOY APPEARING WHEN LIGHT IS TURNED ON=========
Pip boy light bug:
Any way of rebinding the pip light function to a key separate from the open pip boy key should work, I'm using stewie's tweaks. This usually has the added benefit of making the pip light a single press instead of a hold input.
Misaligned Pip Boy menu bug:
Download VUI+ (Vanilla UI plus) from Moddb. with VUI+ installed, you can go to data/menus/prefabs/vui+ and edit Settings.xml with Notepad++, there are values for the x/y position. width and height for all pip boy menus. Edit the values at the bottom as needed. I am using the OG fallout font but I think it fits the same as default, and since I can assume we have the same version, here are the values i'm currently using -
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Not to mention the Dweller handbook in the first two games refers to the Pipboy as a wrist mounted device, not handheld.
Pip boy light bug:
Any way of rebinding the pip light function to a key separate from the open pip boy key should work, I'm using stewie's tweaks. This usually has the added benefit of making the pip light a single press instead of a hold input.
Misaligned Pip Boy menu bug:
Download VUI+ (Vanilla UI plus) from Moddb.
with VUI+ installed, you can go to data/menus/prefabs/vui+ and edit Settings.xml with Notepad++, there are values for the x/y position. width and height for all pip boy menus. Edit the values at the bottom as needed. I am using the OG fallout font but I think it fits the same as default, and since I can assume we have the same version, here are the values i'm currently using -
<_VUI+PipX> 47 </_VUI+PipX>
<_VUI+PipY> 50 </_VUI+PipY>
<_VUI+PipWidth> 865 </_VUI+PipWidth>
<_VUI+PipHeight> 560 </_VUI+PipHeight>
Keep in mind though I literally just did this so it might not be perfect lol
Also, if you really attempt to fit the menus perfectly to the sides of the pip boy, you'll find that the 2500's mesh is not perfectly symmetrical lmao
WTF.