Better 3rd person perspective, further zoom-out, more intuiative aiming
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Changelogs
Version 5.1
Made some changes to the height and distance, added a missing parameter to the Left option.
Version 4
Bethesda patch 1.3 threw off aiming slightly on this mod for some reason, corrected now, works fine with patch 1.4 too
Hated the default 3rd person view which was way off to the left, annoyed at limited level of camera pull-back and found centering the camera made what your aiming at difficult to see, so adjusted the viewpoint to just off-center. Cam1 puts character left of center, Cam2 puts you right of center, both result in a more natural feeling of combat. Also changed zoom out level for when you absolutely, positively, must see yourself from far away.
Incompatibility: Doesn't work with mods that have their own in-built camera changes i.e FOOK - you will need to remove the inbuilt camera with FNVEdit
[size=+4]UPDATE November 12 2014[/size] I made this mod ages ago. Recently it was pointed out that it made changes that it shouldn't have, but as it didn't really effect stuff much, I wasn't in a hurry to do anything. Finally got around to it, removed all excess baggage and changed the camera's slightly, moved up from character's head. Renamed the files as some people seemed confused.
There are two esp files in the zip file. One will put your character to the left in third-person view, the other to the right. USE ONLY ONE. You cannot check both and then swap in-game.
IF you used the old version, remember to uncheck the old esp, named either CamOneLoC.esp or CamTwoRoC.esp