Fallout New Vegas

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StayLight

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StayLight

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About this mod

Three different approaches in attempt to fix the long-broken Mister Sandman perk, so that people don\'t wake up and shoot at you when you were supposed to be \"silently\" killing them.

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Description:
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Three different approaches in attempt to fix the long-broken Mister Sandman perk, so that people don't wake up and shoot at you when you were supposed to be "silently" killing them.

The Paralysis Way:
Paralyzes the victim before initiating the sandman animation.

The SetUnconscious Way:
Sets the victim into unconscious state before initiating the sandman animation.

The No Animation Way:
Kills the victim instantly, completely omitting the sandman animation. This should prevent nearby enemies from waking up. At least theoretically.

My suggestion: take the SetUnconscious way if you have no idea which one to pick up.

*For their effect on waking up nearby NPCs, I haven't been able to find a test site with multiple sleeping enemies. If you have a perfect location for this, please help me out. Or you can just test it out yourself and tell me your results. Thanks for the support!

Requirements:
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NVSE no longer required for all versions.

Known Issues:
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All three ways are not perfect, below are their known issues.

With the paralysis way:
1. Victim moves slightly (and strangely) for a brief moment after the sandman animation starts.
2. Victim no longer plays the looping sleep animation after the sandman animation starts.

With the SetUnconscious way:
1. Victim can get stuck in a pillow, or fall into the floor after being killed. (Only rarely, the exact cause of these problems is unclear, maybe something to do with the in-game physics system)
2. Victim does not cry when killed. (Hardly considered a problem)

With the No Animation way:
1. No killing animation.

Compatibility:
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It won't be compatible with any mod that also modifies the Mister Sandman perk.

Credits:
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WRFan - for his post (http://forums.bethsoft.com/index.php?/topic/1057134-mr-sandman-bugfix/page__p__15343246__hl__sandman__fromsearch__1#entry15343246) which is the basis of the SetUnconscious version of this fix. Also learned from his post is the way to get the reference of the target without using script extender. A huge thanks to him!
theycallmecheese - for providing valuable information and suggestions. Thanks.