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FMGI Sound Fix v1.3
By: hramovnik
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Updates
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v1.3
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Fixed sound for next weapons:
- Euclid's C-Finder,
- Chainsaw,
- Plasma Rifles,
- Ripper,
- Shishkebab,
- Thermic Lance.
v1.2
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Fixed sound for "Heavy Incinerator".
v1.1
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Fixed sound for "CZ57 Avenger".
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Description
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Fixing dead sound for Flamer, Minigun, Gatlinglaser and Incinerator.
This weapons in master file should use "sound loop" function for sound play, but that function dont work (how I think).
This fix is playing a little-modified original sounds using other methods (without "sound loop" function).
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Installation
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Extract the archive into your Fallout New Vegas folder.
If You have installed older version of "FMGI Sound Fix",
You may install new version with overwriting all files.
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Uninstallation
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Remove the following files from Fallout New Vegas data directory:
FMGI_Sound_Fix.esp
...\Data\sound\fx\wpn\chainsaw:
wpn_chainsaw_loop_lpm_mono_m.wav
...\Data\sound\fx\wpn\flamer:
wpn_flamer_equip.wav
wpn_flamer_fire_3d_lpm_m.wav
wpn_flamer_idle_lpm_m.wav
wpn_flamer_unequip.wav
...\Data\sound\fx\wpn\gatlinglaser:
wpn_gatlinglaser_fire_lpm_m.wav
...\Data\sound\fx\wpn\incinerator:
wpn_incinerator_equip.wav
wpn_incinerator_fire_3d_lpm_m.wav
wpn_incinerator_idle_lpm_m.wav
wpn_incinerator_unequip.wav
...\Data\sound\fx\wpn\minigun:
wpn_minigun_spin_lpm_cz57.wav
wpn_minigun_spin_lpm_m.wav
...\Data\sound\fx\wpn\rifleplasma:
wpn_rifleplasma_idle_lpm_m.wav
...\Data\sound\fx\wpn\ripper:
wpn_ripper_fire_lpm_m.wav
wpn_ripper_idle_lpm_m.wav
...\Data\sound\fx\wpn\shishkebab:
wpn_shishkebab_idle_lpm_m.wav
...\Data\sound\fx\wpn\thermiclance:
wpn_thermiclance_lpm_m.wav
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Additional Notes
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This MOD may conflict with "Minigun VATS soundfix" and some others which are changing sounds for:
Flamer, Minigun, Gatlinglaser and Incinerator.
If You want using this mod with any localisation,
You must load FMGI_Sound_Fix.esp after FalloutNV_lang.esp in Your MOD-manager,
but each fixed weapon will have english name.
PS: I did it for myself, but will be glad if this FIX will help someone else.