I only tried the FN Five-seveN so far. It has some issues that needed fixing.
- gun isn't properly centered (it's flipped forward) - sight node is too low, so iron sights aren't working properly - projectile node is too low
Apart from that, the gun looks good and works great with Hitman's 10mm Pistol animations.
edit: I now tried the P90 and unfortunately it's a mess.
- magazine of the basic version is off the weapon (someone made a fix for that) - weapon type is energy pistol, which is incorrect, so reload sound is wrong - reflex sight dot can hardly be seen, if at all - no working reload animation
I really wanted to use this weapon as a replacer for Sydney's "Ultra" SMG, so I spend some hours to fix it. It's now a ballistic pistol type with reloadC (best matching reload animation, as there is no animation for a P90 in the game), working reflex sight and updated meshes/textures. That was a good exercise with NifSkope. :D
I'm not completely gone, but I build real life stuff now, so not a lot of time to spare for building game stuff. The FN2000 model I acquired permission for was WAY too high poly to use in game, so I never finished that. Effectively you can call this mod abandoned, as I don't even have a functioning computer with all my modding and 3d editing stuff installed on it anymore. I got the mod as ironed out as I could, before real life took over and I was just done with modding.
I can't get the load order ID to work. I've tried to switch it around a few times and I just can't get it to work. It's impossible to find ammo for the Five Seven and it annoys the hell out of me.
what you guys need to do is restart the game. much like other standalone weapon mods, the weapons and ammo only spawn on NPC's after a new game has been loaded, on account of some scripting errors or some shit. although i've never found the ammo at a store, so there's never an abundance, a strangely large amount of enemies have the 5-7. hope this helps
Really enjoying this mod, and can't wait to see it updated.
Four minor issues with the mod so far: 1) The Five-SeveN's iron sights. They look great on the model and everything, but when aiming, the front sight is missing, leaving a gap between the rear pegs. Not a huge deal as the weapon is still very useable, just something I noticed that you may want to edit at some point.
2) So far it seems the only way to obtain the P90 is through console command. Again, not a big issue, and maybe I'm just not high enough level to find them yet. Either way, the model is great and the gun works great, despite the fact it's held and classed as a pistol instead of rifle.
3) Again with the P90, the magazine is off to the right enough to be floating in midair. Fixed when reflex sight or silencer are applied to the weapon, and is good for some chuckles, but may want fix for a future update.
4) Another issue I had surrounding the P90 is the reload animation. It uses the same one as the plasma defender, which is okay, though personally I thought the 12.7mm SMG's animation may be a better fit seeing as it uses a mag similar to the P90's.
Other than those little things, great mod, so far compatible with a wide variety of other mods, and you've successfully added my favourite pistol to one of my favourite games. Would love to see things like the Scar-H, FNP-45, and ballista added in future updates.
172 comments
- gun isn't properly centered (it's flipped forward)
- sight node is too low, so iron sights aren't working properly
- projectile node is too low
Apart from that, the gun looks good and works great with Hitman's 10mm Pistol animations.
edit: I now tried the P90 and unfortunately it's a mess.
- magazine of the basic version is off the weapon (someone made a fix for that)
- weapon type is energy pistol, which is incorrect, so reload sound is wrong
- reflex sight dot can hardly be seen, if at all
- no working reload animation
I really wanted to use this weapon as a replacer for Sydney's "Ultra" SMG, so I spend some hours to fix it. It's now a ballistic pistol type with reloadC (best matching reload animation, as there is no animation for a P90 in the game), working reflex sight and updated meshes/textures.
That was a good exercise with NifSkope. :D
so I'm having a problem with getting the IDs to spawn with the commands. are these the Right ID codes?
Four minor issues with the mod so far:
1) The Five-SeveN's iron sights. They look great on the model and everything, but when aiming, the front sight is missing, leaving a gap between the rear pegs. Not a huge deal as the weapon is still very useable, just something I noticed that you may want to edit at some point.
2) So far it seems the only way to obtain the P90 is through console command. Again, not a big issue, and maybe I'm just not high enough level to find them yet. Either way, the model is great and the gun works great, despite the fact it's held and classed as a pistol instead of rifle.
3) Again with the P90, the magazine is off to the right enough to be floating in midair. Fixed when reflex sight or silencer are applied to the weapon, and is good for some chuckles, but may want fix for a future update.
4) Another issue I had surrounding the P90 is the reload animation. It uses the same one as the plasma defender, which is okay, though personally I thought the 12.7mm SMG's animation may be a better fit seeing as it uses a mag similar to the P90's.
Other than those little things, great mod, so far compatible with a wide variety of other mods, and you've successfully added my favourite pistol to one of my favourite games. Would love to see things like the Scar-H, FNP-45, and ballista added in future updates.