Fallout New Vegas

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MrFisse

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MrFisse

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Military New Vegas Backpacks - 1.4b

*Important Note* Do not use the container patch for now, and update all the optional files since they have all been updated.
If you dont have any backpacks at the vendors try the vendor replenish script, give it some ingame time to activate*
*Important Note*


This is just a tweaked version of "BlackWolfs Backpack" and "SedPL Merchant with new Backpacks" for Fallout 3 that makes it work
with Fallout New Vegas. I know there is one around here already but it missed some of the
addons i liked about the original one. Like bumbags etc.



Install:
Copy all content to your \Fallout New Vegas\Data\ directory except this readme and the [Images] folder.
Use the New Vegas Mod Manager to activate Archive Invalidation (there is a button for it in the right hand menu).
Load "Military NV Backpacks.esm" after the "FalloutNV.esm"

Optional Files (Load after "Military NV Backpacks.esm")
*DO NOT USE AS OF NOW*Military NV Backpacks*DO NOT USE AS OF NOW* - Blank's Container Patch.esp - Use this if you want the backpack to act as a container when dropped on the ground.
Military NV Backpacks - Vendor Script Replenish.esp - Use this if the vendors are missing any bags (you can disable it when it has run once, you will be notified with an ingame message).
Military NV Backpacks - BumBagUseSlot1.esp - Use this if you want to be able to use the small 15WG bags togheter with the larger bags, DON'T use this with "Military NV Backpacks - No Straps.esp".
Military NV Backpacks - No Straps.esp - Disables the shoulder straps for all backpacks, DON'T use this with "Military NV Backpacks - BumBagUseSlot1.esp".


Changes
1.4b
-Corrected a texture mistake in the leatherbackpack model

1.4a
-Missed some textures for the new backpacks, added them now to the .rar file

1.4
-Fixed issue with the camo selector screen, when selecting the black version when using some of the backpacks it did not change to the black one.
-Added 2 "New" Versions of the Military Backpack (courtesey of "tumbajamba" on FO3 Nexus), they use the same camo selector as the old backpack.
-Added the leather backpack (courtesey of "d_ivanov" on FNV Nexus) it has not been reskinned yet but it is comming soon.
-Fixed the Vendors items lists.
-Fixed Script issue with the BlackWolf 15Wg Backpack.
-Removed the container patch for now until it has been reworked.
-Fixed some other smaller issues.

1.3b
-Various fixes

1.3a
-Added another variant of the Reinforced Combat Armor Mark II (not a replacer)

1.3
-Removed the 500 caps added to all vendors
-Reworked the optional versions, they now all work as .esps instead of master files. Mostly for myself so it will be easier to alter the mod.
-Added two new vendors, Chet in the Goodsprings store and Carl Mayers on Camp Forlon Hope
-Edited the Vendor Script Replenish.esp to include the two new vendors
-Polished the two current Special Forces Backpack textures
-Added 4 more variants to the Special Forces Backpack

1.2a
-Fixed the issues with the vendor not getting the backpacks in his sales inventory (changed the main .esp to an .esm file and the optional files to use that master)

1.2
-Added another backpack model, SedPL created it for Fallout 3 and it is found here on the Nexus.
-Reworked the texture of the above mentioned model and added a hastely done desert camo (it's a bit to dark atm, will fix this though)

1.1a
-Reworked the black backpack so it is actually black (sorry for that) fiddled some more with the worn look of it, mostly visible when you zoom in on it though.

1.1
- Retextured all of the backpacks to look a little more used, removed the Black Wolf logo on them to make it a bit more lore friendly.