This is possibly my favorite mod. Till this day I would love to see some different version Like a House themed one a legion themed one and a NCR themed one
What's the point of the anicheat script? Those who want to add by console it can do it anyway with a few extra steps, it's just a nuisance. Why would anyone spend their time scripting something like that
This mod would be fantastic if it didnt do the "CHEATER!!1111!!!!" when trying to get it via console commands, i'm trying to play dust and chet is dead, how do you expect me to get it legitimately?
Heyo. Just wanted to say I think this mod is fantastic. Every time I play FNV, I always have this mod installed. However, I seem to have an odd bug where I can't sleep in/on the bedroll. It just makes the clicking error noise and does nothing. I can sleep in any other bed just fine. Not sure what's causing it, and I haven't seen anyone else talk about it, so I figured I'd make it known. Could just be some minor conflict on my end, but I spent two days downloading, modding, and testing to make sure my game is stable enough to play without any weird bugs and glitches (and even then I still get some), so I'm not keen on ripping it all apart to figure out the problem. I'm just gonna treat it as portable storage instead.
I have used and loved this mod for years. Today, I found a dead mole rat on the floor. WTF...? Very cool. His name is Terminal, xx004990. I gather he came from the basement. His dead brother (Mole Rat Corpse, 2d00422e) and various containers and activators are still down there.
Terminal seems an odd name for a mole rat. I figured maybe I shouldn't zap it. So I convinced mine to go back downstairs with: prid xx004990 setpos z -210
Dang, I'm lucky. I don't recall ever reading about pos commands. I just guessed. Now I know we have some... getpos x, getpos y and getpos z. It's good to check those before doing any setpos stuff. Remember the Eldridge.
Not really sure Fee 510 is still around but, this is still my favorite player housing mod due to its simplicity and practicality putting everything in one easy to reach spot and enabling crafting from containers. And best of all you can carry it in your back anywhere except to DLC areas that remove all your items.
Some of the bugs are minor and can be solved easily, such as companions still entering the tent even though you have blocked them from entering through the console, dead molerats giving caps, and aid items sometimes auto sorted without you sorting them. Sometimes when you pitch and pack the tent several times consecutively, the entrance will not work, load a previous save, or don't pitch and take the tent down too many times in a row.
All in all, a great lore friendly if not wholly realistic mod!
I hope that you are still around. How do you prevent followers from entering the tent persistently, even though you have chosen to keep them out via the terminal in the tent.
I Have an issue where it says i am trespassing, all the items are considered not owned and i can't rest. I have nevada skies reworked i'm assuming its because of that. has anyone else had this issue?
Well if anyone is interested i managed to fix it. I used x edit to change the cell ownership from PlayerFaction "Player Faction" [FACT:0001B2A4] to Player [NPC_:00000007] dunno why this is gonna guess some mod screwed with the player faction i guess.
500 comments
Terminal seems an odd name for a mole rat. I figured maybe I shouldn't zap it. So I convinced mine to go back downstairs with:
prid xx004990
setpos z -210
Dang, I'm lucky. I don't recall ever reading about pos commands. I just guessed. Now I know we have some... getpos x, getpos y and getpos z. It's good to check those before doing any setpos stuff. Remember the Eldridge.
Some of the bugs are minor and can be solved easily, such as companions still entering the tent even though you have blocked them from entering through the console, dead molerats giving caps, and aid items sometimes auto sorted without you sorting them. Sometimes when you pitch and pack the tent several times consecutively, the entrance will not work, load a previous save, or don't pitch and take the tent down too many times in a row.
All in all, a great lore friendly if not wholly realistic mod!