Fallout New Vegas

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Created by

Yossarian and Anro24

Uploaded by

Yossarian22

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8534 comments

  1. Chadinthebox
    Chadinthebox
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    So is this mod safe to download mid-playthrough or is it recommenced to start a new game first?
  2. Buzani
    Buzani
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    Wow It feels like I am playing a completely new game. ENDORSED
  3. dreamsofsprite
    dreamsofsprite
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    im probably stupid but i havent gotten it to work. i started a new game after installing it and doc mitchells house was darker than usual until he was almost done talking at me, then it lit up outta nowhere. nothing outside seems different though
  4. Duzware
    Duzware
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    this works with ttw?
    1. JohnHamburger28
      JohnHamburger28
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      From my experience it almost works perfectly. Only issue I encountered in a 30+ hour FO3 part was at The Pitt, some weather caused the view distance to decrease to like an inch.
  5. Crypto341
    Crypto341
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    Maybe it's just me, but if I follow the guide and actually put Skies last in my load order than NCR rearmament mod (https://www.nexusmods.com/newvegas/mods/40139) and Caesar's New Regime (https://www.nexusmods.com/newvegas/mods/45557) doesn't properly distribute the new armor sets and override the vanilla ones. Which I find extremely odd, they work fine when loaded AFTER Skies, but then Skies throws an error message every game start and sometimes seems to have trouble loading random textures? Though that last part could just be other conflicts.


    It's weird, I dont understand why it's happening and I've been away from playing and adding mods to new vegas for a few years so I'm trying to get the new stuff on a fresh new install and other than this, haven't really had many issues.
  6. pivotob
    pivotob
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    I've got the weirdest fucking bug with this mod. Whenever it's installed, starting a new game causes my character to lay in Doc Mitchel's bed without getting up. Removing this single mod fixes this immediately. Changing the load order does nothing. Someone send help.
    1. JoRoFett
      JoRoFett
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      Having the same issue. I've also narrowed it down to this mod. Idk why a weather mod is affecting scripts in an interior cell.
  7. chotnik
    chotnik
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    Where did you get so detailed night sky texture with all those stars? Is this a real photo from telescope(s) or created for this mod?
  8. fugazi70
    fugazi70
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    is there a patch or mod that excludes interior lighting to be affected by time?
    if i adjust interior lightning at night and time changes to day its too bright
  9. LenuNelu
    LenuNelu
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    if the screen sort of gives you epilepsy when you open the game for the 1st time with this mod instaled, just leave the room. it will fix itself.
  10. phbalanced2
    phbalanced2
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    Ignore, installed a diff mod instead since I didn't like what this one did to the interior lighting.
    1. Zanderat
      Zanderat
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      • 203 kudos
      Anro posted a link to remove the interiors.  But that link has gone dead.  Try this instead.  Nevada_Skies_-_No_Interiors_Radstorms.rar
    2. courageousAeronaut
      courageousAeronaut
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      Is this a plugin for the mod or another version of the mod

      Nevermind, I figured it out
    3. SouthboundSoul
      SouthboundSoul
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      How do you install it? Does it go before or after?
    4. Illumination7Theory
      Illumination7Theory
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      Hey thanks for the link! But how do you have it installed? The modb description says that it requires the original NS to work, but which one? Is the current "Rework" version fine, or must we use the "Classic Edition"? And how is it all loaded in the overwrite area, and the plugin list? Do we have to disable any esms or esps, etc ? 
    5. ChickenAlfredo
      ChickenAlfredo
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      • 10 kudos
      hello? Im also wondering the above questions..