So this is an asset from another mod first off, secondly using that item ID keeps giving me the same "script not compiled" error despite knowing what place it is on my plugins. (Its mod index is 01 thats how vortex installed it so thats how it comes up. 01000ADE or 01000ade gives me nothing. Not sure what exactly im doing wrong, I wouldn't necessarily care that it isn't integrated or even present in the game if I could just have it and use it but so far I cant even do that. Feel like ive done everything right. maybe someone else might know something i dont
I don't think the model is quite too large (although it is) so much as it definitely is pointed too far upward in first person. It needs to be angled down substantially, imo.
Of course, mod's 10 years old and almost certainly dead, but still.
Edit: I tried just brute-force downsizing the model to 0.7 scale in nifskope, and, never mind, it looks a *lot* better. And it looks pretty good on power-armored NPCs too, if you remove the non-playable and inventory-hidden flags and give it to them. If someone could do that and then tweak the grip position and the reload anim *position* somehow, it'd be perfect (because obviously monkeying with the size of the model makes you grab onto thin air for both of those).
hello mk1mk2 can you please add this gun to the ingame world so i dont have to spawn it in also can you add it to the leveled list of the ncr raiders the bos? please also can you make the gun usable by companions also?
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Of course, mod's 10 years old and almost certainly dead, but still.
Edit: I tried just brute-force downsizing the model to 0.7 scale in nifskope, and, never mind, it looks a *lot* better. And it looks pretty good on power-armored NPCs too, if you remove the non-playable and inventory-hidden flags and give it to them. If someone could do that and then tweak the grip position and the reload anim *position* somehow, it'd be perfect (because obviously monkeying with the size of the model makes you grab onto thin air for both of those).