Fallout New Vegas

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Dohness

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dohness

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About this mod

Medium-sized player home. North of the H&H Tool Factory

Permissions and credits
Description
This mod adds a medium-sized player home in the Mojave Wasteland, north of the H&H Tool Factory. The regular version tries to be feature rich without being overpowered. EX: There is food stock in the clutter, but no weapon or ammo. Let me know if you encounter any bugs.

SPOILER: It was originally commissioned and built for Mr. House's brother Alexander House, owner of H&H Tools. Hints to its location and access permissions can be found on his office terminal. It's somewhere north of New Vegas.

Console Commands:
player.additem ##005832 1 - Where ## is the load order number of this mod in your game. This command gives you the vault password.
coc hideoutvault - This command teleports you to inside the vault.


Choices
There are two different versions for you to pick from. They cannot be activated at the same time. The regular version without the combat operations center for those who like full lore-friendly immersion; and the over-powered version that has all the conveniences of a typical player created home.

Going forward, the regular version will be improved only in ways that do not break game balance, need new texture/mesh/sounds, or making it less believable. The OP version will be developed without the aforementioned restrictions.

Installation
1. Download and extract the main file.
2. Copy all extracted files to "<your installation path to fallout new vegas>\Data" folder<br>3. Run the game launcher "FalloutNVLauncher.exe" and select "DATA FILES" option in the splash screen<br>4. Put a check marker next to "HideoutVault.esp" and click "OK"<br>5. Play<br>*Those who are upgrading from an older version should not have any issues with their stored goods. However, it's always a good idea to make a separate save before upgrading.<br><br><strong>Features</strong><br><ul class="disc"><li>Immersion, small quest line, map marker, etc.</li><li>Reception Area, Dining/Rec room, Living Room/Atrium, Bedroom, Storage Room/Armory, Restroom, and Kitchen</li><li>Fully navmeshed interior</li><li>Fully cluttered rooms</li><li>Full set of idle markers for humans, dogs and robots</li><li>Full auxiliary markers, audio, north, coc, etc.</li><li>Individually labeled containers for weapon, ammo, armor, clothing, etc.</li><li>High entrance security</li><li>Fully functional snow globe display</li><li>Terminal controlled safe and storage areas</li><li>"Well-rested" bed</li><li>Sinks and toilets with purified water</li><li>Menu-less tuning radio</li><li>Beverages on tap with bottling options</li><li>Fully functional oven range</li><li>Light dimmers</li><li>Optional Mojave Express drop-box</li><li>OP Version: Food, ammo, medicine, armor, weapon, and partial item sorters</li><li>OP Version: Healing Arch</li><li>OP Version: Weapon and Biogel dispensers</li><li>OP Version: Switchable custom background music</li><li>OP Version: Teleporter</li><li>OP Version: Weapon and armor displays<br></li></ul><br><strong>Change Info</strong><br>Version 1.3.5 OP<br><ul class="disc"><li>Lock/Unlock all doors option added to bedroom and coc terminals.</li><li>Light dimmers</li><li>Ambience selection bug fix</li></ul><br>Version 1.3.3 Regular<br><ul class="disc"><li>Added light dimmers to bedroom, kitchen, restroom, and storage</li></ul><br>Version 1.3.2 Regular<br><ul class="disc"><li>Added lock/unlock all doors option to bedroom terminal.</li></ul><br>Version 1.3.4 OP<br><ul class="disc"><li>Replaced mini-nuke display with a Gatling laser display</li><li>Dining room light switch</li></ul><br>Version 1.3.3 OP<br><ul class="disc"><li>Fixed the mannequin follow on teleport bug. This is the only change between 1.3.2 OP and 1.3.3 OP. If you are doing an upgrade, please load from a save from before you installed 1.3.2.</li></ul><br>Version 1.3.2 OP<br><ul class="disc"><li>Armor Display with switchable lighting (For in-place upgrade, do not load from a save where you were inside the COC)</li><li>Item Sorter (ammo parts, weapon mods and repair kit/parts only)</li><li>Reduced the custom background music volume to match FalloutNV's in-game volume</li><li>Various minor fixes</li></ul><br>Version 1.3.1<br><ul class="disc"><li>Changed both radios to tuning ones</li><li>Mood lighting switch in the diner</li><li>Ambience volume changer via bedroom terminal</li></ul><br>Version 1.3.1 OP<br><ul class="disc"><li>Weapon and armor sorters. DLC contents will end up in generic weapon and armor crates. Item sorter option is enabled but not implemented yet.</li><li>Biogel dispenser in the infirmary</li><li>Ammo dispenser. Only basic ammo for weapons you are currently carrying, each type has a maximum. No energy cells. It's meant as a convenience, try not to abuse it. xD</li><li>Twin rows of weapon displays. Place a regular or unique weapon of the specified type into the container to have it displayed. Added light switch to the armory to help with the mood.</li><li>Override keycard can be printed from the COC terminal. It can open any locked door in the vault proper or the COC.</li></ul><br>Version 1.3 OP<br><ul class="disc"><li>Added door locking terminal to the teleport room</li><li>Added 7 music themes (30 royalty free pieces) unique to OP version. Selectable via bedroom and COC terminals</li><li>The radio will now switch between Mojave Music and New Vegas</li></ul><br>Version 1.3<br><ul class="disc"><li>Fixed various glow emittance colors</li><li>Added environment music</li><li>Added 2nd radio in the diner tuned to Mojave Music Station.</li><li>Added beam effect to the snow globe display</li></ul><br>Version 1.2.1 OP<br><ul class="disc"><li>Telepad and Teleport Beacon combo</li></ul><br>Version 1.2 OP<br><ul class="disc"><li>The military style overpowered COC area is created with navmesh</li><li>Food, Medicine and Ammo sorters are in place</li><li>Healing Arch</li><li>Fixed some glow errors</li></ul><br>Version 1.2<br><ul class="disc"><li>Complete bar taps menu. You can now choose to bottle your drinks to go. Each bottle of water will cost 1 empty whisky bottle. Each SS or Ale bottle will cost one empty soda/SS bottle and one cap. However, once you run out of stock, you'll need to scour the Mojave Wasteland to look for refills.</li></ul><br>Version 1.1.1<br><ul class="disc"><li>Fixed the Snowglobe drop replacement issue. Changed navmesh around the display so NPCs won't try to walk through it.</li></ul><br>Version 1.1<br><ul class="disc"><li>Added rear entrance with security and an utility room (The utility room is currently fairly barren in preparation for future expansions.)</li><li>Bedroom computer security selection moved to sub-menu</li><li>Terminals on storage room door</li><li>Performance optimization with room markers and portals</li></ul><br>Version 1.0<br><ul class="disc"><li>Initial full feature release<br></li></ul><br><strong>To Do List</strong><br><ul class="disc"><li>Jukebox to the dining area - currently stuck. I can get a jukebox to play any radio station that came with the game and setup a custom working radio station, but can't get the jukebox to play the custom radio station. Tinkered with playsound commands, but there is no way to stop it until the song is done. Down to evaluating the last option, loud background music on command, but I can't seem to get rid of the automatic fade in fade out effects.</li><li>Extend or create a whole new trophy area for all weapons/armor in the OP version - currently stuck. Various weapon models are bugged. Some of their statics don't stay in place. Some renderings are inconsistent. This task will be on hold indefinitely until whenever Obsidian/Bethesda feels like fixing their bugs.</li><li>Create an alternate OP version with a standard vault style giant gear entrance - currently stuck. Can't find a gear gate without numbers. If you can help me create one, please contact me. Thanks.</li><li>Possible robot greeter in the reception area for OP version.</li><li>Add more backstory and related extensions (Trouble with his brother, secret tunnels, etc.)<br></li></ul><br><strong>Known Issues:</strong><br><ul class="disc"><li>A few of the boxes and crates in storage area are movable. Redecorate a little if you want to, or becareful not to knock them over if you prefer to let them stay there.</li><li>In place upgrade from version 1.0 or later to version 1.2 with bar tap already activated may result in the existing beverage stock emptying out prematurely after a single use. There are 4 ways to fix this issue. You can keep playing and find refills for the taps; reload from a save from before the taps were activated; do a rollback to a pre-tap version, save, re-upgrade and then load with the current version; or use console item codes ##00DBA3 and ##00DBA8.</li><li>Mannequins are made to look metallic and gun-metal gray in color. This may look weird with costumes that come with their own lighting. The reflected light may make the neckline look completely white or black. It's jarring but I have no idea how to fix it on my end. &gt;_<br></li></ul><br><strong>Credit</strong><br>OP Version background music (copyright free, royalty free) taken from <a href="http://derekaudette.ottawaarts.com/music.php">here</a> and <a href="http://freeplaymusic.com/">here</a>.<br>Mannequin design and implementation inspired by various Fallout 3 mods.</your>