Fallout New Vegas

File information

Last updated

Original upload

Created by

Dohness

Uploaded by

dohness

Virus scan

Safe to use

Documentation

Readme

View as plain text

Description
This mod adds a medium-sized player home in the Mojave Wasteland. It tries to be feature rich without being overpowered. EX: There is food stock in the clutter, but no weapon or ammo. Let me know if you encounter any bugs.

SPOILER: It was originally commissioned and built for Mr. House's brother Alexander House, owner of H&H Tools. Hints to its location and access permissions can be found on his office terminal. It's somewhere north of New Vegas.

Installation
1. Download and extract the main file.
2. Copy file "HideoutVault.esp" to "\Data" folder
3. Run the game launcher "FalloutNVLauncher.exe" and select "DATA FILES" option in the splash screen
4. Put a check marker next to "HideoutVault.esp" and click "OK"
5. Play

In-place Upgrade Notes
Those who are upgrading from an older version should not have any issues with their stored goods. However, it's always a good idea to make a separate save before upgrading.
Many of the open surfaces (desk, shelf, table, etc.) have had clutter added to them. If you left any items out in the open, they may clip into the items in the new version.
Versions 0.8 and older did not have any entrance security. If you load from a save that's inside the vault, you may be locked in.
Version 0.9 has a problem with sleeping in bed while the sentry bots are hostile. Perform a security engage/disengage cycle at the terminal after upgrading to the latest version to fix the problem.

Features
Immersion, small quest line, map marker, etc.
Reception Area, Dining/Rec room, Living Room/Atrium, Bedroom, Storage Room/Armory, Restroom, and Kitchen
Fully navmeshed interior
Fully cluttered rooms
Full set of idle markers for humans, dogs and robots
Full auxiliary markers, audio, north, coc, etc.
Individually labeled containers for weapon, ammo, armor, clothing, etc.
High entrance security
Fully functional snow globe display
Terminal controlled safe and storage areas
"Well-rested" bed
Sinks and toilets with purified water
Radio tuned to Radio NV
Beverages on tap
Fully functional oven range

Change Info
Version 1.0
Initial full feature release

To Do List
Performance optimization with room markers, bounds and portals.
Overpowered version. (Teleport, Healing Station, Item Sorting, etc.)
Add more backstory and related extensions (Trouble with his brother, secret tunnels, second exit, etc.)
Fully develop bar tap system (If I ever figure out GECK's amazing problems with global variables, quest variables, references, persistence, and saving scripts.)

Known Issues
None at the moment