Sprint Mod by Lork
New Vegas » Gameplay Effects and Changes
Added: 22/10/2010 - 08:53AM
Updated: 23/12/2013 - 10:10AM

2,730 Endorsements

1.4 Latest version

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Uploaded by thordomr


Last updated at 10:10, 23 Dec 2013 Uploaded at 8:53, 22 Oct 2010

NVSE is still in beta phase, the NVSE portion of this mod may or may not work for you at this time (it most likely will). If NVSE mode is not working for you, please try running the "NVSE Key Press Detection Utility" (NVSE_KPD) in "This Mod -> Files -> Miscellaneous" to see if NVSE is functioning properly. If the tests fail, you may have to wait until a non-beta version of NVSE is released before you can use the NVSE mode in this mod. Always ensure you are using the latest version of NVSE.

Version: 1.4
Date: 2010/11/23
Category: Gameplay Effects and Changes
Requirements: New Vegas Script Extender (NVSE) is required for some features
Original Author: Lork
Perk icons by Drag0ntamer
Male breathing sounds by bluehiro
Female breathing sounds by Diegog5
Source: http://www.fallout3nexus.com/downloads/file.php?id=1854
Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=940474

Adds a sprint button. Now you can run freely around the wastes like you've always wanted to, limited only by your action points.

With NVSE: The sprint key replaces the run key. Simply hold down run to sprint. -OR- If you would like to preserve the functionality of the run key, you can set a custom keybinding from the control settings menu of the pedometer.

Without NVSE: In NoNVSE mode, you must bind the Vault-Tek Pedometer in your inventory to a hotkey. To start sprinting, press the sprint hotkey and then move forward. To stop sprinting, press the hotkey again. To bind a hotkey, hold down a number key while viewing the inventory and click on the item you want to bind. You can set a sprint delay in the settings menu of the pedometer, which will allow you to run for a certain amount of time without sprinting. So if you choose a delay of 2 you'll need to run forward for 2 seconds before you start sprinting.

For both: Sprinting takes action points, and if you run out, you'll have to wait for them to recharge. The more endurance you have, the less AP it takes to sprint, and the more agility you have, the faster you'll go. The amount of weight you're carrying also affects your speed. There are certain situations in which you will be unable to sprint, such as when your legs are broken, or when you're overencumbered. Various screen effects are used to enhance the sense of speed. For a readout of your speed and distance potential and access to various settings, use the Pedometer located in the apparel section of your inventory.


Tackle (##025889)
Sprint into a hostile enemy (they have to be hostile) to attempt to tackle them. Your strength and unarmed skill will be compared to their strength and endurance, and if you win, they'll be knocked over. If you lose by too much you might be knocked down yourself, so watch out! Attempting a tackle takes 1/4 of your AP, so don't waste it all on the way there.

Charge! (##025888)
With this perk, you can keep your weapon out while sprinting. Don't expect to be very accurate while you're doing this, though.


Speed multiplier: 100(base speed) + ( Agility * 4 + 40 * (1 -( current weight / max weight)) ) * SprintSpeedMultGLOB

AP drain: ( (25 - Endurance) * SprintAPMultGLOB ) per second


SprintSpeedMultGLOB and SprintAPMultGLOB are global variables that can easily be changed in the GECK or ingame using the console. The speed and ap drain formulas are multiplied by these values respectively, so for example if you wanted to halve your speed while sprinting, you would change SprintSpeedMultGLOB to 0.5. Setting SprintAPMultGLOB to 0 will let you sprint forever. Both variables default to 1.

You can force the mod to run in NoNVSE mode if you want by setting SprintForceNoNVSEGLOB to 1.

To set a variable ingame, open the console with the tilde (~) key and enter "set x to y" without quotes, where x is the variable to change and y is the value to change it to.

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout New Vegas\Data\
4. Start Fallout Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

1. Start Fallout Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Fallout New Vegas\Data\Sprint Mod.esp

Fallout New Vegas\Data\Sprint Mod - Sound.bsa
Fallout New Vegas\Data\Sprint Mod - Textures.bsa

Fallout New Vegas\Data\sound\fx\Sprint\
Fallout New Vegas\Data\textures\interface\icons\pipboyimages\perks\Sprint\

Thanks to Lork for creating this mod.

You can do whatever you want with this mod but all I asks in return is that you give Lork credit if you distribute any part of this mod. He would also like to know what mods are including his work.

Here is a link to the original mod: http://www.fallout3nexus.com/downloads/file.php?id=1854