Neverwinter Nights 2

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4760

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4760

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14 comments

  1. regret32
    regret32
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    A really great job, 4760!
    I have a question if you don't mind, but can you teach me how can you import that model of nwn1 for nwn2? Because I created many model weapons for Nwn1, and I don't know how convert the models for use in Nwn2. Or how create custom models weapon for Nwn2, I would be grateful

    Thanks in advance.
    1. 4760
      4760
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      The whip is already for NWN2. So is your question about how to import a NWN2 model into NWN1, or do you mean in general how to port NWN1 models to NWN2?
  2. DeathComeForThee
    DeathComeForThee
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    OK I got it to work now. My biggest critique would be the idle animation as it sort of sticks out there and seems kind of a nuesance, especially for a PW. Perhaps have it curl up in the wielder's hand while idle.

    Take a look at the image below to see what I mean. Otherwise, congrats for getting this figured out, that is extremely impressive in and of itself! Well done.
    http://images2.wikia.nocookie.net/__cb20091220032131/snk/images/b/b3/Whipxi.jpg
    1. 4760
      4760
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      That's exactly the reason why I'm working on my own version of a whip at the moment
      See the attack animation here: http://forum.bioware.com/topic/511152-additional-weapon-whip/page-2#entry17898180
      And the idle stance here: https://www.dropbox.com/s/q6547wl8airfthu/NWN2_SS_121114_172839.jpg?dl=0

      Thanks for the comment!
  3. DeathComeForThee
    DeathComeForThee
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    No model appears for me. Using the hak and put baseitems.2da into my override. I assume it's just the standard "balor whip" item in the toolset as your description does not specify. Thanks!
    1. 4760
      4760
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      Yes, that's the standard "N2_Balorwhip" blueprint.
      You're sure you don't have another baseitems.2da (in a subfolder of the override, or another hak)?
    2. DeathComeForThee
      DeathComeForThee
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      Ah, I'll check. That could be it, yes...
  4. DannJ
    DannJ
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    Excellent. Now all I need is a red flower-pot helmet model, and I'll finally be prepared for 'when a problem comes along'. :-)
    1. 4760
      4760
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      Can be done!
      For all playable races, or P_HH? will be enough?
  5. MaxStrife
    MaxStrife
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    Merci beaucoup pour ce magnifique travail !

    Tu n'imagines pas le nombre de demande que j'ai eu sur notre module pour ce genre d'objet xD

    En tout cas ça fonctionne très bien en modifiant la ligne du Whip ! Merci !
    1. 4760
      4760
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      De rien, merci pour le retour !
      As-tu d'autres demandes exotiques ?
  6. 4760
    4760
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    Thanks to MaxStrife, I realized baseitems.2da was missing in the package.
    It's now added as a third download (will have to go in the override, even for the hak version).
    I'll prepare a clean package when my own whip model is finished (a few animations still to do).
  7. MaxStrife
    MaxStrife
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    Super ajout, merci

    Par contre sur mon mod de test le hak ne fonctionne pas, tout du moins, je n'ai pas de texture, ni sur Electron ni IG.
    1. 4760
      4760
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      Désolé, je viens de me rendre compte qu'il manque le fichier baseitems.2da dans le téléchargement.
      Merci pour le retour, je fais la correction immédiatement !