About this mod
This builder resource provides a set of placeables with a theme of artisanship and engineering.
- Permissions and credits
In addition to the contributions by the author, this set incorporates elements of the following Neverwinter Nights hak packs, which have been ported over to NWN2 format:
- Dwarven Halls by JDA
- Mops by The Amethyst Dragon
- Field War Hospital by the CC Makers
- Gold Statues by Borden Ha'elven
Releases
- 1.4: Fixed some smoothing issues on three models in the gate set.
- 1.3: Replaced all TGA files with DDS equivalent, reducing the download size by nearly half. Addressed a few issues with high specularity strength and adjusted the normal maps. Added LoD parts to the models where it could be implemented cleanly.
- 1.2: The Projected Texture setting has been configured on the walkable surfaces of placeables that can be traversed. It now properly shows, for example, the movement target circle on the bridges.
- 1.1: The Crystal placeable is now tintable; a sideways rotated version of the Crystal is included; the two bridge column placeables have been added that can be used to extend the bridge bases; the top surfaces of two pillars (01 & 05) and the tops of all the wall pieces have been made tintable so that they can be turned black.
- 1.0: Initial release.
Installation
To load these placeables into your toolset:
- Copy the dwarf_hold.hak file to the "Neverwinter Nights 2\hak" folder under your user documents directory.
- Launch the NWN2 Toolset and open your module.
- Under the Vew menu, select the Module Properties folder.
- Click on the Hak Paks field to bring up the dialog.
- Select Add.
- Click on the FileName field and select the dwarf_hold.hak
- Click on Okay then select Import... from the File menu.
- Open the dwarf_hold.erf file.
There should now be a "DWARF HOLD" entry under the Placeables Blueprints.
If you enjoy this work, please let me know. Thanks!