It's done partly by creating visual effects designed to emanate from particular attachment points. The rest of the work is done by scripting the appropriate special ability. The whole process is kind of arcane to me, to be honest, but that's the gist of it.
Just tested out the new beast and it works great. Also love the animation, very realistic, along with the 3 layers of tint. Really nice job! Do have one question, “(provided that each mouth receives breath weapon effects)”. How do you attach weapon effects to each head? Am I missing something?
Thanks for all the feedback, everyone.I've uploaded a new version of the hydra (version 1.01) to allow custom breath weapon effects to be attached to all the mouths, not just the central one. I've also added a new breath attack animation that puts dragons of an equivalent level to shame (provided that each mouth receives breath weapon effects).
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Do have one question, “(provided that each mouth receives breath weapon effects)”. How do you attach weapon effects to each head? Am I missing something?
Thank you so much for your work, and for your wonderful blogging about your learning journey.