Mount & Blade II: Bannerlord

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Prozengan

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Prozengan295

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  1. Prozengan295
    Prozengan295
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    NOTE ABOUT LAST VERSION : You'll lose some global xp

    To counter the xp problem brought by how the level is calculated by the game, I kinda re-did all the skill calculation part. The xp calculation is quite handmade now. As a consequence, if you load a skill to level 250, but you were at 99% of the level 250 (let's say for the example 350xp), loading your character will put him/her back at 0% of your level 250. Which means, 350 global xp lost. I can't change this, I won't change this. It's not a bug, it's normal.

    Thank you to the 3 of your who will read this before saying the mod is broken !

    Edit for 3.4.4 : You know have the choice to use or not xp and level in the save file. If you set the value on FALSE, then it's autocalculated, otherwise, it uses what is in the file. IN ALL CASES, the skills will be reset to 0xp of the current level. I'm tired of trying workarounds with the shitty system, that will do. Sorry, I know it's not perfect.
  2. Prozengan295
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    If you want to install via Steam Workshop > https://steamcommunity.com/sharedfiles/filedetails/?id=2879953123


    FREQUENTLY ASKED QUESTIONS
    Q:  Two characters in my save have the same name, how can I chose which one I export/load ?
    > Rename one of the character with the character_manager.rename command. Export the one you want. Modify, reimport. Rename the character back to the original.

    Q: The culture bonus does not work !

    > Change the culture, save, exit to main menu, and reload. It will then work.

    Q: After resetting a companion, the perks don't stay in place, what happens ?
    > Reset the character, save, go back to the main menu, and reload. It will work again.

    Q: My renown, influence or partner do not work, it writes error in the chat box
    > They are deactivated by default. To enable them, influenceActivated, renownActivated and partnerActivated to true in the generated txt file.

    Q: Can you allow to change the HP values of the characters ?
    > Nope, I did not find how to do so, maybe it's possible, but at least when I tried, nope.

    Q: Can you save equipments too ?
    > Yes, but it's not activated by default. Set the value equipmentActivated to true and you'll get all the equipment in the player inventory available. Note : the potential modifier of the item is not managed.

    Q: Despite my culture change, the town loyalty still behave like if I never changed the culture
    > It's a known bug. The culture change works as for example Aserai can make cheaper caravans after a culture switch. Yet, the game apparently do not understand it when it comes to town loyalty. This mod is supposed to be simple (= not change the game itself to keep it all compatible with anything else), so I won't change the game behaviour. This bug will remain like that.

    Q: Can i set a relation level to a character which is not a clan leader ?
    > Yes, just add its name on the clanLeadersRelation row following the pattern, and load your character as usual.

    Q: You lied, the relation isn't always working perfectly, sometimes there is a little delta between what I wrote and the real relation ?
    > Yes, but let's say you didn't see it (I have no idea how to fix it, and do not plan to, it's the game developpers function magic).

    WHILE TOTALY USABLE, USING THIS MOD ON A NON ENGLISH GAME VERSION MAY BREAK SOME STUFF. YOU MIGHT HAVE TO CHANGE SOME STAT NAMES IN THE TXT FILE TO MAKE IF YOU ENCOUNTER ODD BEHAVIOURS, OR USE THE ENGLISH VERSION WHILE EXPORTING/IMPORTING.
  3. shapolio
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    Hi @Prozengan295 how are you?

    Returned game after a looong break @1.29. There's an issue i've never seen before. My characters' attribute points have changed their places (order)
    Because of this is the only mod i use for it i am here ::) Anyone experienced it before? How to (or can we) fix the order (standing, dunno how to call it)
    Here's the SS

    1. shapolio
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      PS: I've tried to start a NEW campaing with English language if that was the problem but still same..
  4. doctorhay53
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    is there a way to also export all family members of the main character with one console command? 
    1. shapolio
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      There's a command to save all companions but didnt see one for the family :(
  5. ddmobley
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    Does anyone know which of these keys edit height?

    # Body data
    gender=male
    ethnic=0
    bodyAge=33.01166
    bodyBuild=0.5
    bodyKey1=4692773613863770
    bodyKey2=17768496556816574634
    bodyKey3=7451637039415695111
    bodyKey4=6221828534870306471
    bodyKey5=204769901875244521
    bodyKey6=0
    bodyKey7=0
    bodyKey8=1337233728
    bodyWeight=0.5
  6. Vincepico
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    I made a wanderer my wife by changing setting to true, shes now my spouse but not under family. im curently a lord but shes still a wanderer.

    for the wife
    # Companion datacompanion=true# Family# Not imported by default, set to true to activate it# Template : name/CLAN_OR_NOT;name/CLAN_OR_NOT;...# CLAN_OR_NOT above to true : will remove any tag as companion, mercernay, clan, etc... to force the character to be fully part of your family# CLAN_OR_NOT is set to TRUE by default# Note : Any hero in your family that you remove will remain in the family, just not as parent / sibling / childrenfamilyActivated=truemother=father=siblings=children=

    for the main charter,

    # Companion datacompanion=false# Family# Not imported by default, set to true to activate it# Template : name/CLAN_OR_NOT;name/CLAN_OR_NOT;...# CLAN_OR_NOT above to true : will remove any tag as companion, mercernay, clan, etc... to force the character to be fully part of your family# CLAN_OR_NOT is set to TRUE by default# Note : Any hero in your family that you remove will remain in the family, just not as parent / sibling / childrenfamilyActivated=truemother=Terea/truefather=Baldimos/truesiblings=Nathan/true;Phasos/true;Alea/truechildren=# Partner data (Main character ONLY)# Not imported by default, set to true to activate itpartnerActivated=truepartnerName=partnerRelation=Any Fix?
  7. hanezki
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    using this mod to level up companion skills to 250 resets their actual lvl to 1, so they gain a lvl up now pretty much every time they gain a skill point cuz all their stats are at 250 ....

    Ok i can replicate this by using the character manager to modify all companiopn stats to 225 -> somehow their character stats go to 239 but whatever and their level goes to 31, next time they lvl up a skill, their lvl goes to 1.
  8. Prozengan295
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    Hello, new version, please read the top sticky. Have fun in your adventures, please don't break my mod again :(

    Also, thank you for your support. Apparently I'm now lifetime premium for free cause you all downloaded my mods a lot. Didn't know it was a thing, but thank you, I might enjoy some big modpack without the hassle now  :)
    1. Wittek123
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      Yes! You fixed it! Thank you so much!
  9. SDB118
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    I edited a character go give them 275 smithing to not have to grind that all over again, setting smithing skill to 275 causes you to level up to 20something...okay...however I noticed that all the focus points I should have gotten as a result of being level 26 or so, weren't there, I only have the starting focus points when you start a character, which is 12 in total. And it seems the attribute points is the same, didn't get any new ones.
    I did character full reset but that didn't give those points either.

    at lv 28 I only have 14 focus points and 21 attribute points(the smithing skill edit moved me to lv 26, I leveled up twice since then), missing 4 attribute and a bunch of focus points, so had to use cheats to get them, thought that if you do a reset it would calculate how many you should have based on the level of the reset
  10. ScarletWizard3
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    The mod is great but would it be possible to add the function to change the description/encyclopedia of a clan or Kingdom? 
  11. Wittek123
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    Hi,

    thank you for this amazing mod! I'm using it for years and it is the best of its kind.
    Unfortunately, I only noticed your warning about character leveling after a week of playing.
    The incorrect leveling seems to occur even when it's not the first load character. And in the later game it will even make a 10 level change. Which makes the mod actually unusable now.

    Is there a way to completely block leveling when I load a character? Or do I have to wait for your fix?
    Thanks again for your great work on the mod!
  12. ck1521
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    Hello, thanks for the mod.
    I've been using this mod to import/export character loadouts across different campigns, save time for collecting gears, and it works really well.
    However it seems the civilian outfit is not exported along with the character file, is there any plan to support that part as well?
    Thanks,