Mount & Blade

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Berpol

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Custom Settlement City Add-On ============================= Warning: -------- This add-on is not save game compatible. If you want to still use your old game you should either not install this add-on or use two copies of the module. You can use part of the current add-on so it is save game compatible. If you only copy scenes.txt and the

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Custom Settlement City Add-On
=============================

Warning:
--------
This add-on is not save game compatible. If you want to still use your old game you should either not install this add-on or use two copies of the module.

You can use part of the current add-on so it is save game compatible.
If you only copy scenes.txt and the folder SceneObj you can see the new settlements in already existing games, they appear under their old name though.

Description:
------------
The files included are a collection of all settlements and heroes submitted and checked since the last version of the module (currently 0.675). These settlements overwrite an existing empty settlement (Empt###).
With the release of a new version of the module by wickedshot these settlements should all be included in the full module files. Version numbers of the add-on show the module version that is added to (like 0.675) and the number of settlements (like +6) that are added. Newer add-ons include the files of older add-ons for the same module version. Newer add-ons for newer versions only include the files that are not already part of the full module.

Instructions:
-------------
After the extraction you should have a folder with the usual txt files and two extras - this instruction and scenes_all.txt - and three sub folders - ModuleSystem, SceneObj and SceneObj_All.

Simply drag or copy these files into your directory of the Custom Settlements Module (like C:Program FilesMount&BladeModulesCustom Settlements 0.67) to overwrite and add to the existing files. Agree to replace all and you can start playing.

File Description:
-----------------
Installation of City Add-on.txt - this file
scenes_all.txt - If you don't like empty settlements rename it to scenes.txt, rename of remove the old file with that name.
folder ModuleSystem - This contains the python files for modding purposes, if you are a regular user you don't need these and can delete the whole folder.
folder SceneObj - This contains the files for the single scenes, these add or overwrite existing files, copy it.
folder SceneObj_All - This contains the files to fill the empty scenes, copy this into the folder SceneObj if you don't like empty settlements.

Things that might happen:
-------------------------
Problem: You enter a settlement with a name beginning with "Empt", you get an error message that the scene does not exist and you spawn outside the map.
Explanation: This settlement had no scenes file so the program does not know where to put you. There is a reason for it to be called Empt(Y).
Solution: Use the scenes_all.txt file and those in the folder SceneObj_All.
If you already did that see the next problem.

Problem: You enter a settlement with a name not beginning with "Empt", you get an error message that the scene does not exist and you spawn outside the map.
Explanation: The scenes files for this settlement seem to be missing.
Solution: Tell me the name or number (from the error message) of the settlement and I check it out.

Problem: You enter Custow or another settlement better than a camp and the scene you see does not fit or belongs to another settlement.
Explanation: The number of your settlements in scenes.txt and scripts.txt do not match.
Solution 1: If you did not start a new game after installation do so.
Solution 2: If you did start a new game you best reinstall the add-on again and start a new game.
Solution 3: If this does not help tell me the name and upgrade of the settlement you enter and what you see and I check it out.

P.S. If you post a problem always include the version of the Custom Settlements mod and the version of this add-on.

Version History:
----------------
10/14/10 - v0.675+3
- included the files from Manka's patch
- Modified Falconpass (20) so that trees are grounded again and not in the way
- Changed Empty 45 (45) to Kraggenkor (by Berpol)
- Changed Empty 50 (50) to Falheim (by HLM)
- Added files so that all empty settlements look like Kargala
- Added 14 heroes
07/12/09 - v0.675+1
- Older changes are now part of module version 0.675
- Added a door to the castle of Squarodin (38) at e1m2 and e2m2
- Changed Emptauk (29) to Whitecreek (by Berpol)
- Added 10 heroes
- Moved wickedshot's heroes around

06/26/09 - v0.67+13
- Some files replaced with corrected files from Liquidninja.
- Changed Emptio (31) to Steinburg (by Warcat92)
- Changed Empty 44 (44) to Haiburg (by Louis Dumonte) and repositioned it

06/22/09 - v0.67+11
- The files included are the originals from the creators.
- Changed Emptio (8) to Comhraidhe (by NCX)
- Changed Emptsk (32) to Emptsk Glen (by GlenSkunk)
- Changed Emptra (33) to Mountainhome (by Mortus)
- Added (36) Hawkrize (by Rize)
- Added (37) Tallglade (by Rize)
- Added (38) Squarodin (by Rize)
- Added (39) Nottburg (by Warcat92)
- Added (40) Morlia (by Warcat92)
- Added (41) Ashfurt (by Berpol)
- Added (42) Zylopus (by Rize)
- Added (43) LuoLan (by HongYan)
- Added another 7 empty settlements with a terrain code but no scenes.
- Relocated old heroes so that at least some of the new settlements have one.

Credits:
--------
wickedshot - for creating this module
Liquidninja - for checking the scenes of others
Manka - for his patch
All the creators of settlement scenes (mentioned in the history)